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"Every problem has a solution. Most have several."

Gnomes first emerged in the northeastern regions of Giant's Hammer during the Age of Growth, alongside the Dwarves and halflings. Over thousands of years they became one of the three founding peoples of the United Kingdoms of Bizad, helping build the institutions, industries, and innovations that define Bizadian civilization today.

While outsiders often associate gnomes with inventions, clockwork, and unusual experiments, gnomish culture is far broader than its most famous creations.

Gnomes are natural problem-solvers. They value curiosity, education, ingenuity, and the pursuit of better answers. Whether working as engineers, artificers, merchants, scholars, explorers, architects, farmers, musicians, or public officials, most gnomes share a belief that the world can be improved through knowledge and effort.

Within Bizad, gnomes are particularly associated with engineering, arcane research, mathematics, education, infrastructure, navigation, and the development of new technologies. Their universities, guilds, and workshops have produced many of the innovations that allow the United Kingdoms to compete with far larger nations.

While dwarves often ask whether something is durable and halflings often ask whether it serves the community, gnomes are famous for asking whether it can be improved.

Gnomish Sub-Cultures

The terms Forest Gnome, Rock Gnome, and Deep Gnome describe where a gnome traditionally lived rather than entirely separate civilizations.

A forest gnome, rock gnome, and deep gnome from Bizad generally share the same language, gods, laws, educational traditions, and national identity. Their differences are primarily regional and environmental.

Forest Gnomes

Forest gnomes live in the rolling hills, woodlands, river valleys, and rural settlements of Bizad.

They are often associated with agriculture, natural philosophy, surveying, cartography, animal husbandry, forestry, and the practical sciences.

Forest gnomes tend to be the most community-oriented of the three groups and frequently work alongside halflings throughout the countryside.

Others often describe forest gnomes as:
- Curious
- Friendly
- Observant
- Practical
- Adaptable

Rock Gnomes

Rock gnomes inhabit the mountain cities, workshops, universities, and industrial centers of Bizad.

They are strongly associated with engineering, artificing, architecture, mathematics, clockwork, and magical research. Many of Bizad's most famous inventors, scholars, and guild leaders come from rock gnome communities.

Others often describe rock gnomes as:
- Inventive
- Analytical
- Ambitious
- Talkative
- Easily distracted

Deep Gnomes

Deep gnomes dwell in the subterranean settlements beneath Giant's Hammer.

Generations spent underground have left them physically and culturally distinct from their surface cousins. Deep gnomes are renowned for their expertise in geology, mining, underground navigation, illusion magic, and deep-earth survival.

While fully part of the broader gnomish people, they are often regarded by surface dwellers as eccentric, mysterious, and occasionally unsettling.

Others often describe deep gnomes as:
- Reserved
- Perceptive
- Cautious
- Resourceful
- Strange

Naming Traditions

Gnomish names are creative, flexible, and often highly personal.

Most gnomes receive a formal given name at birth, but it is common for them to accumulate nicknames, professional names, family names, and affectionate titles throughout their lives. To outsiders, this can make gnomish introductions seem chaotic. To gnomes, it is simply accurate.

A gnome may use one name in a university, another in a workshop, another among childhood friends, and another within their family.

Given Names

Gnomish given names tend to be short, energetic, and varied.

Examples of male names include Brocc, Brodon, Burgell, Dimble, Eldon, Frug, Gerbo, Gimble, Hilbers, Jebeddo, Kelble, Nopky, Seebo, Sindri, Tibble, Warnig, Wixwick, Zildo, and Zook.

Examples of female names include Breena, Carlin, Donella, Ella, Ellywick, Fendove, Gwenharp, Kipnottin, Lilli, Marjoy, Mimnyx, Nelldove, Nissa, Nyx, Orla, Roswyn, Shamil, Tana, Zanna, and Zelnissa.

Family Names

Gnomish family names often sound whimsical to outsiders, but most have practical, geographic, occupational, or ancestral origins.

Some refer to landscapes, plants, tools, inventions, personality traits, or family histories. Others began as jokes, workshop labels, trade names, or local nicknames that became hereditary over time.

Examples include Amberleaf, Brightspark, Bronzebuckle, Brookhopper, Copperhand, Dapplefoot, Gearwhistle, Gemweaver, Honeyroot, Ironboot, Larkspur, Mistbreeze, Mossheart, Oakentwig, Quillbark, Silverthread, Stonetinker, Tealeaf, Tinkertop, Underburrow, Wigglegift, Wildwander, Willowshade, and Windglimmer.

Many gnomish family names combine familiar domestic, natural, culinary, or mechanical images. Names such as Wafflesprocket, Syrupcog, Honeygear, Muffinwrench, or Berryvalve would not seem especially strange in a gnomish census.

Nicknames

Nicknames are extremely common in gnomish society.

A nickname may come from a childhood incident, invention, habit, profession, joke, mistake, personal triumph, or memorable disaster. Some last only a week. Others become more widely used than the gnome's formal name.

Examples include Boondoggle, Chirp, Clankwhistle, Cogspinner, Dabblefoot, Dizzygear, Doublelock, Fidget, Fizzcrank, Hiccup, Irontoe, Jinglepocket, Kettlewhistle, Oddsock, Quicksilver, Quip, Rustylock, Sparklegem, Ticktock, Tinkertorque, Whirlygig, Wobblewrench, Yarnspinner, Zigzag, and Zippy.

Among friends, a good nickname is often treated as a sign of affection rather than mockery.

Formal Names

In formal settings, gnomes usually introduce themselves with a given name and family name.

In professional settings, titles, guild affiliations, inventions, academic posts, or workshop names may be added.

Examples:
- Brodon Gearwhistle
- Ellywick Brightspark
- Sindri Stonetinker
- Nelldove Sivmil
- Zook Honeyroot
- Nissa Wafflesprocke
- Burgell Syrupcog

Particularly accomplished gnomes may end up with names so long that even other gnomes eventually shorten them.

Beauty Ideals

Gnomish beauty standards often puzzle outsiders.

While gnomes appreciate health, good grooming, confidence, and physical attractiveness much like any other people, they also place unusual value on signs of intelligence, curiosity, creativity, craftsmanship, and self-improvement.

As a result, many traits that other cultures consider ordinary—or even undesirable—are often viewed positively within gnomish society.

Intelligence

Among gnomes, intelligence is widely considered attractive.

A clever conversation, a well-reasoned argument, a creative solution to a difficult problem, or an impressive display of expertise will often draw more admiration than physical appearance alone.

Many gnomes find it difficult to separate intellectual attraction from romantic attraction.

Signs Of Learning

Objects associated with study, craftsmanship, and expertise are often viewed favorably.

Spectacles are particularly admired.

While other peoples may see glasses as evidence of poor eyesight, many gnomes instead view them as evidence that a person identified a problem and solved it.

A gnome wearing spectacles is often assumed to be educated, skilled, experienced, or engaged in interesting work.

For similar reasons, reading lenses, magnifying devices, precision tools, measuring instruments, notebooks, and workshop accessories are frequently considered attractive.

Corrective Devices

Gnomes generally view medicine, engineering, and technological solutions as triumphs rather than admissions of weakness.

Braces, hearing devices, prosthetics, mobility aids, and other corrective tools are often regarded positively.

Rather than focusing on the underlying limitation, many gnomes admire the ingenuity required to overcome it.

A common gnomish perspective is that solving a problem is more impressive than never having encountered one.

Hands

Many gnomes pay close attention to hands.

The hands of an engineer, musician, artificer, scholar, surgeon, craftsperson, gardener, or inventor often reveal years of experience and dedication.

Calluses earned through skilled work are generally viewed more favorably than perfectly untouched skin.

Personal Projects

Few things impress a gnome more than passion.

People who pursue unusual hobbies, conduct research, build inventions, collect curiosities, master difficult skills, or dedicate themselves to lifelong projects are often considered highly attractive.

Many gnomes find enthusiasm contagious.

Age

Unlike many shorter-lived peoples, gnomes rarely equate beauty exclusively with youth.

Older gnomes often become more attractive in the eyes of their peers as they accumulate accomplishments, stories, expertise, and fascinating eccentricities.

A respected inventor in their second century may attract considerably more attention than they did in their first.

A Common Saying

"A polished gem is beautiful. The person who learned how to polish it is even better."

The saying reflects the gnomish belief that effort, curiosity, and self-improvement are among the most attractive qualities a person can possess.

Gender Ideals

Gnomes recognize biological differences between men and women, but these differences have relatively little influence on social status, leadership, education, or career opportunities.

Throughout gnomish history, intelligence, expertise, creativity, and accomplishment have been valued far more highly than gender.

As a result, gnomish society tends to be strongly meritocratic.

Merit Above All

Most gnomes believe positions of authority should be earned through demonstrated competence.

Whether selecting a guildmaster, university rector, military officer, engineer, magistrate, inventor, or political leader, the primary question is usually:

"Can they do the job?"

Questions of sex, family background, wealth, age, or social standing are generally considered far less important.

Many gnomes find it difficult to understand cultures that reserve leadership positions primarily for one gender.

Work And Profession

Virtually every profession in gnomish society is open to both men and women.

Engineers, artificers, merchants, soldiers, scholars, inventors, craftsmen, bureaucrats, navigators, farmers, and political leaders can be found among both sexes.

While individual families may have traditions or expectations, there are few occupations that gnomes view as inherently male or female.

A talented inventor is a talented inventor.

A skilled engineer is a skilled engineer.

The rest is considered largely irrelevant.

Education

Education is generally available to both boys and girls.

Because knowledge is viewed as one of society's most valuable resources, denying education based on gender is often regarded as both wasteful and irrational.

Many gnomes would consider such a practice equivalent to deliberately discarding useful tools.

Family Life

Responsibilities within the household are often divided according to personal preference, skill, availability, and circumstance rather than strict gender expectations.

Some families maintain traditional arrangements, while others divide responsibilities more evenly.

Most gnomes consider this a matter for the individuals involved rather than society as a whole.

Reputation

Among gnomes, a person's reputation is generally built upon their accomplishments, character, and expertise.

A famous inventor, respected professor, successful merchant, celebrated musician, or accomplished explorer is admired because of what they have achieved, not because of whether they are male or female.

A Common Saying

"The bridge does not care who designed it."

The saying reflects the gnomish belief that results matter more than assumptions, and competence matters more than convention.

Relationships and Courtship

Gnomes are often described as cheerful, curious, and lighthearted, and these qualities frequently extend into their romantic relationships.

However, outsiders sometimes mistake a gnome's playful nature for a lack of seriousness. In reality, most gnomes take relationships, marriage, and family life very seriously. Their approach is simply more enthusiastic than solemn.

A gnome may propose marriage with a scavenger hunt, a mechanical puzzle, a song, or an elaborate practical joke. The commitment behind the gesture is no less genuine.

Courtship

Courtship among gnomes is typically active, social, and highly personal.

Many relationships begin through shared hobbies, academic pursuits, professional projects, guild activities, inventions, or mutual interests. Gnomes are often attracted to intelligence, creativity, curiosity, and enthusiasm.

A common gnomish belief holds that one learns a great deal about a person by working on a difficult project together.

As a result, collaborative inventions, research projects, expeditions, performances, and community endeavors have launched countless romances.

Compatibility

Because gnomes live significantly longer than humans, most approach long-term relationships thoughtfully.

Attraction may begin quickly, but lasting partnerships are generally built upon friendship, trust, shared values, and mutual respect.

Many gnomes would rather spend several years getting to know a potential partner than rush into a relationship they are uncertain about.

Partnership

Gnomes generally view successful relationships as partnerships between equals.

Both individuals are expected to support one another's ambitions, interests, and personal growth.

Many couples maintain separate projects, professions, and areas of expertise throughout their lives while still working closely together as a team.

A partner who encourages learning, creativity, and self-improvement is often considered especially desirable.

Marriage

Marriage is common throughout gnomish society.

Ceremonies vary greatly from region to region but often include personal vows, community celebrations, music, games, storytelling, puzzles, inventions, or other elements chosen by the couple themselves.

Many gnomes believe a wedding should reflect the personalities of the people being married rather than follow rigid traditions.

Family

Gnomes generally place a high value on family life.

Children are often raised in environments that encourage curiosity, experimentation, learning, and exploration.

Parents frequently view themselves as teachers as much as caretakers.

Extended families commonly remain involved in one another's lives for generations.

Separation

While divorces do occur, they are relatively uncommon.

Most gnomes enter marriage expecting it to last.

When relationships fail, the separation is usually treated as a deeply personal matter rather than a public scandal.

Even after a marriage ends, many former partners remain friends, collaborators, or professional associates.

A Common Saying

"Choose someone you can spend a century talking to."

The saying reflects the gnomish belief that friendship, conversation, and shared curiosity form the foundation of a lasting relationship.

Common Etiquette

Gnomish etiquette tends to be informal, friendly, and surprisingly practical.

While gnomes are often associated with humor, curiosity, and mischief, they generally place a high value on kindness, competence, and consideration for others.

A gnome who is clever but unpleasant is rarely admired.

A gnome who is clever and enjoyable to be around is often beloved.

Commonly admired qualities include:
- Curiosity
- Creativity
- Good humor
- Competence
- Open-mindedness
- A willingness to learn
- Respect for expertise

Pranks And Humor

Practical jokes are common throughout gnomish society.

However, most gnomes draw a sharp distinction between a prank and cruelty.

A proper prank should leave everyone laughing once the surprise is revealed.

If someone is physically injured, emotionally humiliated, financially harmed, or genuinely distressed, most gnomes would not consider the act a prank at all.

It would simply be bullying, vandalism, or assault.

Many gnomes consider the ability to judge that distinction an important sign of maturity.

Conversation

Questions are generally welcomed.

Many gnomes enjoy discussing ideas, inventions, theories, hobbies, and unusual problems.

Showing genuine interest in another person's work is often viewed as polite.

Pretending to know something you do not understand is usually viewed less favorably than simply asking for an explanation.

Common Mistakes Made By Outsiders

  • Dismissing gnomes as frivolous or childish.
  • Mistaking friendliness for a lack of intelligence.
  • Interrupting somebody explaining a project they care about.
  • Assuming a practical joke was intended maliciously.
  • Taking credit for another person's work.
  • Refusing to admit when you do not know something.

A Common Saying

"The best joke ends with more friends than it started with."

The saying reflects the gnomish belief that humor should bring people together rather than drive them apart.

Common Dress

Gnomish clothing is often colorful, comfortable, practical, and highly personal.

While fashions vary throughout Bizad, most gnomes prefer clothing that reflects their interests, profession, accomplishments, and personality rather than strict social expectations.

To many gnomes, clothing is another form of self-expression.

Everyday Clothing

Most gnomes favor practical garments suited to daily work while still allowing room for individual style.

Common clothing includes:
- Tunics
- Vests
- Jackets
- Trousers
- Dresses
- Skirts
- Cloaks
- Sturdy boots
Pockets are extremely common.

Many gnomes consider the absence of pockets to be a design flaw.

Color

Gnomish fashion tends to be more colorful than that of many neighboring cultures.

Blues, reds, greens, yellows, oranges, purples, and patterned fabrics are all common.

While few gnomes would describe themselves as flamboyant, most see little reason to limit themselves to muted colors simply because tradition demands it.

A common gnomish attitude holds that life is already serious enough without dressing like a funeral procession.

Personal Expression

Many gnomes incorporate personal interests directly into their clothing.

An artificer may wear decorative brass fasteners or miniature tools.

A botanist might favor embroidered flowers.

A cartographer may decorate a cloak with maps.

A musician may wear charms commemorating performances or travels.

Clothing often serves as a conversation starter.

This is usually intentional.

Accessories

Accessories are popular throughout gnomish society.

Common examples include:
- Spectacles
- Tool belts
- Decorative pins
- Brooches
- Watches
- Notebooks
- Measuring devices
- Charms
- Guild insignia

Many gnomes wear items connected to hobbies, professions, achievements, or memorable life experiences.

Formal Wear

Formal gnomish clothing tends to become more elaborate rather than more restrained.

Important celebrations often feature brighter colors, intricate embroidery, family heirlooms, decorative accessories, and displays of craftsmanship.

Unlike some cultures, gnomes rarely view excessive personality as inappropriate during celebrations.

A wedding, festival, graduation, or guild banquet is generally considered an excellent opportunity to wear something memorable.

A Common Saying

"If nobody learns anything about you from your clothes, why did you bother getting dressed?"

The saying reflects the gnomish belief that clothing should reveal something about the person wearing it rather than simply conforming to expectations.

Customs and Traditions

Gnomish customs tend to celebrate learning, community, craftsmanship, and the sharing of knowledge.

While many traditions are cheerful and festive, they often serve practical purposes as well, strengthening social bonds and passing valuable skills from one generation to the next.

Presentation Days

Many gnomish communities hold regular gatherings where individuals display new inventions, discoveries, artistic works, research projects, or personal accomplishments.

These events range from formal exhibitions to informal neighborhood gatherings.

The goal is not competition, but the sharing of ideas.

Participants are generally expected to explain how their work functions and answer questions from the audience.

Apprentice Festivals

The completion of an apprenticeship is often marked by community celebrations.

Friends, family, teachers, and fellow craftsmen gather to recognize the new professional's achievement.

Many apprentices publicly demonstrate the skills they have learned before being formally welcomed into their profession.

Community Projects

Gnomes frequently organize large projects that benefit an entire town or district.

Bridges, libraries, workshops, irrigation systems, observatories, public gardens, and schools are often constructed through communal effort.

Participation is generally viewed as both a civic duty and a source of pride.

Story Exchanges

Rather than focusing solely on heroic tales, many gnomish storytelling traditions encourage participants to share lessons learned from mistakes, failed experiments, unexpected discoveries, and amusing misadventures.

A well-told story about a spectacular failure is often just as popular as a story about success.

Founders' Feasts

Many communities periodically hold feasts honoring the people who built, settled, improved, or expanded the town.

Rather than celebrating military victories or noble bloodlines, these events typically focus on teachers, engineers, craftsmen, explorers, farmers, merchants, and other individuals whose efforts benefited the community.

Libraries And Archives

Many gnomish settlements maintain public records, archives, and libraries.

Contributing useful information to these collections is often regarded as a meaningful public service.

Some families preserve journals, research notes, and personal observations for generations, adding to them over time.

A Common Saying

"Knowledge kept is useful. Knowledge shared is powerful."

The saying reflects the gnomish belief that learning achieves its greatest value when it benefits the wider community.

Common Taboos

Gnomish taboos generally revolve around dishonesty, intellectual arrogance, abuse of expertise, and behavior that harms the community's ability to learn and improve.

While gnomes are often tolerant of mistakes, failed experiments, and unusual ideas, they are far less forgiving of deliberate deception or willful ignorance.

Taking Credit For Another's Work

Among the most serious gnomish offenses is claiming responsibility for work that belongs to someone else.

Whether involving an invention, discovery, academic paper, artistic creation, or engineering achievement, intellectual theft is viewed as both dishonest and deeply disrespectful.

A person's reputation should be earned, not stolen.

Suppressing Knowledge

Most gnomes believe knowledge becomes more valuable when shared.

While dangerous information may sometimes be restricted for safety reasons, withholding useful discoveries purely for personal advantage is generally frowned upon.

Many gnomes view such behavior as selfish and counterproductive.

Refusing To Admit Error

Making mistakes is considered a normal part of learning.

Refusing to acknowledge obvious mistakes is not.

Most gnomes respect those who revise their conclusions when presented with new evidence.

Someone who stubbornly ignores facts in order to protect their pride is often viewed as immature.

Deliberate Ignorance

Curiosity is widely admired in gnomish society.

Actively choosing not to learn, especially when the knowledge would benefit oneself or others, is often regarded as wasteful.

One need not become a scholar, but one should remain willing to learn.

Abusing Expertise

Gnomes place considerable trust in skilled professionals.

Using specialized knowledge to deceive, exploit, manipulate, or endanger others is therefore considered particularly offensive.

Those who abuse positions of trust often find their reputations difficult to repair.

Cruel Pranks

Practical jokes are common throughout gnomish culture, but causing genuine harm is not considered humorous.

A prank that results in injury, humiliation, fear, property damage, or lasting emotional distress is generally viewed as cruelty rather than entertainment.

Many gnomes consider this distinction obvious.

Wasting Talent

While people are free to choose their own paths, many gnomes believe that gifts and skills carry a degree of responsibility.

Someone who possesses extraordinary talent but refuses to develop it may draw disappointment from family, mentors, and friends.

The criticism is usually not that they failed, but that they never tried.

A Common Saying

"The mistake is forgivable. Hiding it is not."

The saying reflects the gnomish belief that progress depends upon honesty, humility, and the willingness to learn from failure.

Historical Figures

Burgell Brightspark (-1687 BTF to -1602 BTF)

One of the principal architects of the early Gnomish Republic, Burgell Brightspark helped establish many of the civic institutions that would eventually become part of the United Kingdoms of Bizad. He argued that leadership should be earned through demonstrated competence rather than inherited status, a philosophy that continues to influence gnomish politics today.

Many historians credit Brightspark with helping shape the meritocratic traditions that distinguish the gnomish nation from its neighbors.

Ellywick Gearwhistle (-1234 BTF to -1149 BTF)

A scholar, engineer, and educator, Ellywick Gearwhistle founded the predecessor institution to the famous Clockwork Academy. She believed that knowledge should be widely available rather than restricted to guilds and wealthy families.

Her writings on engineering, mathematics, and education were copied throughout Bizad for centuries, and many gnomes consider her one of the greatest teachers in their history.

Vilston Murnraulfen (-412 BTF to -337 BTF)

A military engineer during the Great War, Vilston Murnraulfen oversaw the construction of defensive fortifications, bridges, roads, and supply networks across the United Kingdoms of Bizad. While never a battlefield commander, his logistical innovations helped sustain Bizadian armies through some of the conflict's most difficult years.

He is often cited as an example of the gnomish belief that intellect and planning can be as important as courage on the battlefield.

Lady Adalynne Sparkweaver (-74 BTF to Present)

The current gnomish representative on the Triumvirate Council and one of the most influential figures in modern Bizadian politics. Renowned as both an inventor and scholar, Lady Sparkweaver was elected on promises of infrastructure expansion, educational investment, and increased cooperation between the three nations of Bizad.

Supporters praise her as a visionary reformer, while critics argue she places too much faith in innovation and technological solutions. Regardless of opinion, few dispute her influence on contemporary Bizadian society.

Stats

Scientific Name
Homo ingenium parvulus

Lifespan
500 Years

Average Height
3'6"

Average Weight
40 lbs

Referenced by