Harvest Rulings
This page records creature-specific harvesting rulings made during play in the Andórë Crafting System.
These rulings are not meant to replace the harvesting system. They exist so repeated creatures produce consistent results.
Hydra¶
Creature Type: Monstrosity
Size: Huge
CR: 8
Potency: Potent
Total Magical Yield: 8 units
Creature Essence Tags: Healing, Transmutation
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 8 units | No | 14 | Each unit can be converted into 10 rations if preserved. | |
| Hide / Scales | 8 units | No | 17 | Usable as tough hide, scale, armor base, trade material, or trophy material. | |
| Blood | 4 units | Yes | 17 | Healing, Transmutation | Raw magical material. |
| Heart | 4 units | Yes | 21 | Healing, Transmutation | Raw magical material. |
Giant Centipede¶
Creature Type: Beast
Size: Small
CR: 1/4
Potency: Minor
Total Magical Yield: 1 unit
Creature Essence Tags: Poison, Poisoned
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 1 unit | No | 8 | Each unit can be converted into 10 rations if preserved. | |
| Mandibles | 1 trophy pair | No | 10 | Trophy, ornament, or small intimidation trinket. | |
| Chitin | Trace | No | — | Too thin and brittle to count as a crafting unit. | |
| Venom Sac | 1 unit | Yes | 12 | Poison, Poisoned | Raw magical material. Failing by 5 or more may expose the harvester to the Poisoned condition until the start of their next turn. |
Giant Fire Beetle¶
Creature Type: Beast
Size: Small
CR: 0
Potency: Minor
Total Magical Yield: 1 unit
Creature Essence Tags: Fire, Evocation
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 1 unit | No | 8 | Each unit can be converted into 10 rations if preserved. | |
| Mandibles | 1 trophy pair | No | 10 | Trophy, ornament, curio, or jewelry component. | |
| Chitin | Trace | No | — | Too thin and brittle to count as a crafting unit. | |
| Luminous Fire Gland | 1 unit | Yes | 14 | Fire, Evocation | Raw magical material. Failing by 5 or more causes a hot flare, dealing 1 fire damage and ruining the gland. |
Giant Wasp¶
Creature Type: Beast
Size: Medium
CR: 1/2
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Poison
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 2 units | No | 8 | Each unit can be converted into 10 rations if preserved. | |
| Wings | 1 set | No | 10 | Fragile trophy, decoration, or alchemical curio. Not enough for flight-based crafting. | |
| Chitin | 1 unit | No | 10 | Light flexible insect shell suitable for decoration, lacquered panels, light craft components, or trophy work. | |
| Stinger | 1 unit | No | 12 | Mundane piercing component suitable as a trophy spike, needle, dart head, trap barb, or poison-delivery implement. | |
| Venom Sac | 2 units | Yes | 14 | Poison | Raw magical material. Failing by 5 or more exposes the harvester to 2d4 poison damage and ruins the sac. |
Hippopotamus¶
Creature Type: Beast
Size: Large
CR: 4
Potency: Lesser
Total Magical Yield: 0 units
Creature Essence Tags: None
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 4 units | No | 11 | Each unit can be converted into 10 rations if preserved. | |
| Hide / Heavy Leather | 4 units | No | 14 | Thick durable hide suitable for heavy leather, armor base, straps, harnesses, shield covering, rugged bags, or trade leather. | |
| Teeth / Tusks | 1 set | No | 13 | Mundane ivory-equivalent trophy and crafting material. | |
| Bones | 4 units | No | 13 | Large mundane bone stock for tools, handles, needles, hooks, charms, decoration, or crude craftwork. |
Swarm of Venomous Snakes¶
Creature Type: Beast
Size: Medium swarm of Tiny beasts
CR: 2
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Poison
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 1 unit | No | 8 | A swarm of Tiny bodies produces Small-scale mundane yield after wastage. Each unit can be converted into 10 rations if preserved. | |
| Skins / Scales | 1 unit | No | 11 | Many tiny skins suitable for decoration, scale-pattern leatherwork, trim, small pouches, wrappings, ritual cords, or trophy material. | |
| Fangs | 1 unit | No | 10 | Tiny piercing components suitable for needles, jewelry, trap barbs, poison-delivery curios, or trophy craft. | |
| Venom Sacs | 2 units | Yes | 12 | Poison | Raw magical material. The venom sacs can be pooled efficiently, so the swarm provides its Medium magical yield. |
Swarm of Insects¶
Creature Type: Beast
Size: Medium swarm of Tiny beasts
CR: 1/2
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Poison
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Insect Mass / Meat | 1 unit | No | 8 | Technically edible if properly prepared. Each unit can be converted into 10 rations if preserved. Most people will object. | |
| Chitin / Carapace Scrap | 1 unit | No | 10 | Not armor-grade. Usable as crushed chitin, shell grit, dye base, alchemical filler, fertilizer, insectoid decoration, or unsettling ritual material. | |
| Wings / Legs / Husks | 1 trophy unit | No | 10 | Curio material, gross spell-component jars, taxidermy display, or ritual decoration. | |
| Toxic Ichor / Venomous Glands | 2 units | Yes | 14 | Poison | Raw magical material. Failing by 5 or more exposes the harvester to the swarm's poison damage and ruins one toxic unit. |
Troll¶
Creature Type: Giant
Size: Large
CR: 5
Potency: Lesser
Total Magical Yield: 4 units
Creature Essence Tags: Healing, Transmutation
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 4 units | No | 11 | Technically edible if fully neutralized by fire, acid curing, salting, smoking, alchemical preservation, or comparable treatment. Improperly cooked troll meat may attempt to regenerate after consumption. | |
| Hide | 4 units | No | 14 | Thick giant hide suitable for crude leather, heavy straps, armor backing, shield covering, trophy material, or trade leather. | |
| Claws / Teeth / Bone | 2 units | No | 13 | Mundane giant bone, teeth, and claw material for trophies, handles, hooks, spikes, buttons, fetishes, or crude weapons. | |
| Regenerative Blood | 2 units | Yes | 15 | Healing, Transmutation | Raw magical material. Counts against the troll's total magical yield. |
| Troll Heart | 1 unit | Yes | 17 | Healing, Transmutation | Raw magical material. Counts against the troll's total magical yield. |
| Regenerative Marrow | 1 unit | Yes | 18 | Healing, Transmutation | Raw magical material. Counts against the troll's total magical yield. |
| Severed Troll Limb | 1 unit | Yes | 15 | Healing, Transmutation | Optional harvest from Loathsome Limbs. Counts against the same 4-unit total magical yield and cannot be farmed for additional yield during the same encounter or capture. |
Lantern Archon¶
Creature Type: Celestial
Size: Small
CR: 2
Potency: Minor
Total Magical Yield: 1 unit
Creature Essence Tags: Radiant, Abjuration, Divination, Conjuration, Frightened
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Celestial Light Remnant | 1 unit | Yes | 14 | Radiant, Abjuration, Divination, Conjuration, Frightened | Requires Spirit Paper, sanctified glass, or another prepared containment medium. This is the archon's default magical harvest. |
| Lantern Halo Trace | Trace | Yes | 12 | Radiant | Cosmetic or ritual residue only. Not enough for a full essence unit unless combined with other compatible traces. |
| Voice-Echo / True Speech Fragment | Trace | Yes | 15 | Divination | Fading impression of universal speech. Useful as formula evidence, ritual flavor, or a partial component. |
Deva¶
Creature Type: Celestial
Size: Medium
CR: 10
Potency: Potent
Total Magical Yield: 2 units
Creature Essence Tags: Radiant, Healing, Abjuration, Divination, Transmutation
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Angelic Blood | 1 unit | Yes | 17 | Healing, Radiant, Abjuration | Raw magical material suited for restoration, cleansing, curse-breaking, radiant healing, and sanctified alchemy. |
| Deva Heart / Radiant Core | 1 unit | Yes | 21 | Radiant, Healing, Divination, Transmutation | Raw magical material. The central divine organ or source. |
| Wings / Feathers | 1 relic set | No | 17 | Physical relic material, trophy material, formula evidence, or a specific raw component if a recipe calls for angel wings or deva feathers. Does not add extra essence by default. | |
| Sanctified Skin / Hair / Bone | 1 relic bundle | No | 16 | Physical relic material for ritual wrappings, reliquaries, holy inscriptions, saint-bone analogues, or formula research. Does not add extra essence by default. |
Ghast¶
Creature Type: Undead
Size: Medium
CR: 2
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Necrotic, Necromancy, Paralyzed, Poisoned
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Rotten Flesh | 2 units | No | — | Not edible. Not useful as normal meat. Contaminated undead corpse matter. | |
| Claws | 1 trophy set | No | 10 | Physical claw trophies or minor bone/claw crafting material. The paralysis is delivered through the claws but is not concentrated in the claw keratin itself. | |
| Grave-Tainted Teeth / Jaw | 1 trophy set | No | 10 | Trophy or ritual curio useful for ghast identification, intimidation, or corpse-eater ornamentation. | |
| Putrid Paralytic Core | 2 units | Yes | 15 | Necrotic, Necromancy, Paralyzed, Poisoned | Raw magical material. A foul internal mass of blackened nerves, clotted grave-ichor, and half-rotten organs carrying the ghast's necrotic hunger, corpse-stench, and paralytic curse. |
Ghoul¶
Creature Type: Undead
Size: Medium
CR: 1
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Necrotic, Necromancy, Paralyzed
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Rotten Flesh | 2 units | No | — | Not edible. Not useful as normal meat. Contaminated undead corpse matter. | |
| Claws | 1 trophy set | No | 10 | Physical claw trophies or minor bone/claw crafting material. The paralysis is delivered through the claws but is not concentrated in the claw keratin itself. | |
| Grave-Tainted Teeth / Jaw | 1 trophy set | No | 10 | Trophy, intimidation curio, corpse-eater ornament, or ghoul-identification material. | |
| Paralytic Hunger Core | 2 units | Yes | 15 | Necrotic, Necromancy, Paralyzed | Raw magical material. A foul internal mass of dead nerves, grave-ichor, and corpse-fed hunger. This is the ghoul's only meaningful magical harvest. |
Wight¶
Creature Type: Undead
Size: Medium
CR: 3
Potency: Lesser
Total Magical Yield: 2 units
Creature Essence Tags: Necrotic, Necromancy
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Desiccated Flesh | 2 units | No | — | Not edible. Not useful as normal meat. May be burned, buried, studied, or used as corpse matter, but it does not become rations. | |
| Grave-Bone / Withered Hand | 1 trophy unit | No | 13 | Trophy, ritual curio, undead-identification material, or grim ornamentation. | |
| Deathbound Animus Core | 2 units | Yes | 18 | Necrotic, Necromancy | Raw magical material. Concentrated undead force that empowers the wight's necrotic weapons, Life Drain, and zombie-raising command. |
Giant Crocodile¶
Creature Type: Beast
Size: Huge
CR: 5
Potency: Lesser
Total Magical Yield: 0 units
Creature Essence Tags: None
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 8 units | No | 11 | Each unit can be converted into 10 rations if preserved. | |
| Hide / Scales | 8 units | No | 14 | Thick crocodilian hide and scale suitable for leather armor base, shield covering, heavy boots, belts, straps, saddles, packs, waterproofed gear, or trade leather. | |
| Teeth / Jaw | 1 trophy set | No | 13 | Impressive trophy material useful for jewelry, intimidation trophies, ornamentation, ritual teeth, handles, hooks, or trade goods. | |
| Bones | 4 units | No | 13 | Large mundane bone stock for tools, buttons, fishhooks, needles, handles, charms, crude weapons, or decorative craft. |
Giant Spider¶
Creature Type: Beast
Size: Large
CR: 1
Potency: Minor
Total Magical Yield: 0 units
Creature Essence Tags: None
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 4 units | No | 8 | Each unit can be converted into 10 rations if preserved. Extremely culture-dependent. | |
| Chitin / Carapace | 4 units | No | 11 | Lightweight shell and leg plating for decoration, light armor backing, masks, panels, trophies, alchemical filler, or spider-themed craft. | |
| Fangs | 1 trophy set | No | 10 | Large piercing trophies for jewelry, dagger ornamentation, trap needles, handles, intimidation trophies, or poison-delivery fittings. | |
| Venom Sac | 1 unit | No | 12 | Nonmagical biological venom. May be used as a raw poison ingredient or harvested as a direct poison dose at DM discretion. | |
| Web Glands / Spinnerets | 1 unit | No | 13 | Nonmagical silk-producing organs for webbing, adhesive fiber, rope experiments, netting, trap material, or formula research for spider-silk goods. |
Giant Constrictor Snake¶
Creature Type: Beast
Size: Huge
CR: 2
Potency: Minor
Total Magical Yield: 0 units
Creature Essence Tags: None
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Meat | 8 units | No | 8 | Each unit can be converted into 10 rations if preserved. | |
| Skin / Scales | 8 units | No | 11 | Large flexible snakeskin suitable for leather, boots, belts, bags, straps, decorative scale-pattern work, cloak lining, drumheads, sheaths, or trade leather. | |
| Fangs / Teeth | 1 trophy set | No | 10 | Mundane trophy material for jewelry, ornamentation, small hooks, intimidation trophies, charms, or handles. | |
| Bones / Ribs / Vertebrae | 4 units | No | 10 | Mundane bone stock for tools, buttons, needles, hooks, charms, decoration, light structural craft, or creepy wind chimes. |
Shambling Mound¶
Creature Type: Plant
Size: Large
CR: 5
Potency: Lesser
Total Magical Yield: 4 units
Creature Essence Tags: Lightning, Healing, Abjuration
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Sodden Plant Mass | 4 units | No | 11 | Not edible rations. Usable as compost, mulch, swamp reagent, rot-rich plant matter, or crude alchemical biomass. | |
| Vine Fibers / Root Cords | 4 units | No | 14 | Tough wet plant fiber useful for rope experiments, binding, netting, basketry, primitive armor backing, swamp camouflage, or plant-creature trophies. | |
| Charged Heartroot | 4 units | Yes | 18 | Lightning, Healing, Abjuration | Raw magical material. The shambling mound's central living battery of wet roots, conductive sap, and storm-fed regenerative tissue. |
Water Elemental¶
Creature Type: Elemental
Size: Large
CR: 5
Potency: Lesser
Total Magical Yield: 4 units
Creature Essence Tags: Conjuration, Transmutation, Acid, Fire
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Elemental Water | Trace | No | — | Once the elemental collapses, most of its body becomes ordinary water. It may be collected for flavor, ritual use, or evidence, but it is not a crafting unit by itself. | |
| Coherent Water Core | 4 units | Yes | 18 | Conjuration, Transmutation, Acid, Fire | Raw magical material. A suspended mass of planar water, pressure, flow, and animating elemental force. Requires a sealed alchemical vessel or equivalent containment. |
Water Weird¶
Creature Type: Elemental
Size: Large
CR: 3
Potency: Lesser
Total Magical Yield: 4 units
Creature Essence Tags: Cold, Conjuration, Illusion, Transmutation
Harvestable Materials¶
| Material | Yield | Magical? | Harvest DC | Essence Tags | Notes |
|---|---|---|---|---|---|
| Bound Water | Trace | No | — | Once the weird dies, most of its body becomes ordinary water or returns to the water source it was bound to. Not a crafting unit by itself. | |
| Bound Weird Core | 4 units | Yes | 18 | Cold, Conjuration, Illusion, Transmutation | Raw magical material. A coherent knot of bound elemental water, cold surge-force, and predatory water-shape. Must be harvested at or within the weird's bound water source. |