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Harvest Rulings

This page records creature-specific harvesting rulings made during play in the Andórë Crafting System.

These rulings are not meant to replace the harvesting system. They exist so repeated creatures produce consistent results.

Hydra

Creature Type: Monstrosity
Size: Huge
CR: 8
Potency: Potent
Total Magical Yield: 8 units
Creature Essence Tags: Healing, Transmutation

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 8 units No 14 Each unit can be converted into 10 rations if preserved.
Hide / Scales 8 units No 17 Usable as tough hide, scale, armor base, trade material, or trophy material.
Blood 4 units Yes 17 Healing, Transmutation Raw magical material.
Heart 4 units Yes 21 Healing, Transmutation Raw magical material.

Giant Centipede

Creature Type: Beast
Size: Small
CR: 1/4
Potency: Minor
Total Magical Yield: 1 unit
Creature Essence Tags: Poison, Poisoned

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 1 unit No 8 Each unit can be converted into 10 rations if preserved.
Mandibles 1 trophy pair No 10 Trophy, ornament, or small intimidation trinket.
Chitin Trace No — Too thin and brittle to count as a crafting unit.
Venom Sac 1 unit Yes 12 Poison, Poisoned Raw magical material. Failing by 5 or more may expose the harvester to the Poisoned condition until the start of their next turn.

Giant Fire Beetle

Creature Type: Beast
Size: Small
CR: 0
Potency: Minor
Total Magical Yield: 1 unit
Creature Essence Tags: Fire, Evocation

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 1 unit No 8 Each unit can be converted into 10 rations if preserved.
Mandibles 1 trophy pair No 10 Trophy, ornament, curio, or jewelry component.
Chitin Trace No — Too thin and brittle to count as a crafting unit.
Luminous Fire Gland 1 unit Yes 14 Fire, Evocation Raw magical material. Failing by 5 or more causes a hot flare, dealing 1 fire damage and ruining the gland.

Giant Wasp

Creature Type: Beast
Size: Medium
CR: 1/2
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Poison

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 2 units No 8 Each unit can be converted into 10 rations if preserved.
Wings 1 set No 10 Fragile trophy, decoration, or alchemical curio. Not enough for flight-based crafting.
Chitin 1 unit No 10 Light flexible insect shell suitable for decoration, lacquered panels, light craft components, or trophy work.
Stinger 1 unit No 12 Mundane piercing component suitable as a trophy spike, needle, dart head, trap barb, or poison-delivery implement.
Venom Sac 2 units Yes 14 Poison Raw magical material. Failing by 5 or more exposes the harvester to 2d4 poison damage and ruins the sac.

Hippopotamus

Creature Type: Beast
Size: Large
CR: 4
Potency: Lesser
Total Magical Yield: 0 units
Creature Essence Tags: None

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 4 units No 11 Each unit can be converted into 10 rations if preserved.
Hide / Heavy Leather 4 units No 14 Thick durable hide suitable for heavy leather, armor base, straps, harnesses, shield covering, rugged bags, or trade leather.
Teeth / Tusks 1 set No 13 Mundane ivory-equivalent trophy and crafting material.
Bones 4 units No 13 Large mundane bone stock for tools, handles, needles, hooks, charms, decoration, or crude craftwork.

Swarm of Venomous Snakes

Creature Type: Beast
Size: Medium swarm of Tiny beasts
CR: 2
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Poison

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 1 unit No 8 A swarm of Tiny bodies produces Small-scale mundane yield after wastage. Each unit can be converted into 10 rations if preserved.
Skins / Scales 1 unit No 11 Many tiny skins suitable for decoration, scale-pattern leatherwork, trim, small pouches, wrappings, ritual cords, or trophy material.
Fangs 1 unit No 10 Tiny piercing components suitable for needles, jewelry, trap barbs, poison-delivery curios, or trophy craft.
Venom Sacs 2 units Yes 12 Poison Raw magical material. The venom sacs can be pooled efficiently, so the swarm provides its Medium magical yield.

Swarm of Insects

Creature Type: Beast
Size: Medium swarm of Tiny beasts
CR: 1/2
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Poison

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Insect Mass / Meat 1 unit No 8 Technically edible if properly prepared. Each unit can be converted into 10 rations if preserved. Most people will object.
Chitin / Carapace Scrap 1 unit No 10 Not armor-grade. Usable as crushed chitin, shell grit, dye base, alchemical filler, fertilizer, insectoid decoration, or unsettling ritual material.
Wings / Legs / Husks 1 trophy unit No 10 Curio material, gross spell-component jars, taxidermy display, or ritual decoration.
Toxic Ichor / Venomous Glands 2 units Yes 14 Poison Raw magical material. Failing by 5 or more exposes the harvester to the swarm's poison damage and ruins one toxic unit.

Troll

Creature Type: Giant
Size: Large
CR: 5
Potency: Lesser
Total Magical Yield: 4 units
Creature Essence Tags: Healing, Transmutation

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 4 units No 11 Technically edible if fully neutralized by fire, acid curing, salting, smoking, alchemical preservation, or comparable treatment. Improperly cooked troll meat may attempt to regenerate after consumption.
Hide 4 units No 14 Thick giant hide suitable for crude leather, heavy straps, armor backing, shield covering, trophy material, or trade leather.
Claws / Teeth / Bone 2 units No 13 Mundane giant bone, teeth, and claw material for trophies, handles, hooks, spikes, buttons, fetishes, or crude weapons.
Regenerative Blood 2 units Yes 15 Healing, Transmutation Raw magical material. Counts against the troll's total magical yield.
Troll Heart 1 unit Yes 17 Healing, Transmutation Raw magical material. Counts against the troll's total magical yield.
Regenerative Marrow 1 unit Yes 18 Healing, Transmutation Raw magical material. Counts against the troll's total magical yield.
Severed Troll Limb 1 unit Yes 15 Healing, Transmutation Optional harvest from Loathsome Limbs. Counts against the same 4-unit total magical yield and cannot be farmed for additional yield during the same encounter or capture.

Lantern Archon

Creature Type: Celestial
Size: Small
CR: 2
Potency: Minor
Total Magical Yield: 1 unit
Creature Essence Tags: Radiant, Abjuration, Divination, Conjuration, Frightened

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Celestial Light Remnant 1 unit Yes 14 Radiant, Abjuration, Divination, Conjuration, Frightened Requires Spirit Paper, sanctified glass, or another prepared containment medium. This is the archon's default magical harvest.
Lantern Halo Trace Trace Yes 12 Radiant Cosmetic or ritual residue only. Not enough for a full essence unit unless combined with other compatible traces.
Voice-Echo / True Speech Fragment Trace Yes 15 Divination Fading impression of universal speech. Useful as formula evidence, ritual flavor, or a partial component.

Deva

Creature Type: Celestial
Size: Medium
CR: 10
Potency: Potent
Total Magical Yield: 2 units
Creature Essence Tags: Radiant, Healing, Abjuration, Divination, Transmutation

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Angelic Blood 1 unit Yes 17 Healing, Radiant, Abjuration Raw magical material suited for restoration, cleansing, curse-breaking, radiant healing, and sanctified alchemy.
Deva Heart / Radiant Core 1 unit Yes 21 Radiant, Healing, Divination, Transmutation Raw magical material. The central divine organ or source.
Wings / Feathers 1 relic set No 17 Physical relic material, trophy material, formula evidence, or a specific raw component if a recipe calls for angel wings or deva feathers. Does not add extra essence by default.
Sanctified Skin / Hair / Bone 1 relic bundle No 16 Physical relic material for ritual wrappings, reliquaries, holy inscriptions, saint-bone analogues, or formula research. Does not add extra essence by default.

Ghast

Creature Type: Undead
Size: Medium
CR: 2
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Necrotic, Necromancy, Paralyzed, Poisoned

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Rotten Flesh 2 units No — Not edible. Not useful as normal meat. Contaminated undead corpse matter.
Claws 1 trophy set No 10 Physical claw trophies or minor bone/claw crafting material. The paralysis is delivered through the claws but is not concentrated in the claw keratin itself.
Grave-Tainted Teeth / Jaw 1 trophy set No 10 Trophy or ritual curio useful for ghast identification, intimidation, or corpse-eater ornamentation.
Putrid Paralytic Core 2 units Yes 15 Necrotic, Necromancy, Paralyzed, Poisoned Raw magical material. A foul internal mass of blackened nerves, clotted grave-ichor, and half-rotten organs carrying the ghast's necrotic hunger, corpse-stench, and paralytic curse.

Ghoul

Creature Type: Undead
Size: Medium
CR: 1
Potency: Minor
Total Magical Yield: 2 units
Creature Essence Tags: Necrotic, Necromancy, Paralyzed

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Rotten Flesh 2 units No — Not edible. Not useful as normal meat. Contaminated undead corpse matter.
Claws 1 trophy set No 10 Physical claw trophies or minor bone/claw crafting material. The paralysis is delivered through the claws but is not concentrated in the claw keratin itself.
Grave-Tainted Teeth / Jaw 1 trophy set No 10 Trophy, intimidation curio, corpse-eater ornament, or ghoul-identification material.
Paralytic Hunger Core 2 units Yes 15 Necrotic, Necromancy, Paralyzed Raw magical material. A foul internal mass of dead nerves, grave-ichor, and corpse-fed hunger. This is the ghoul's only meaningful magical harvest.

Wight

Creature Type: Undead
Size: Medium
CR: 3
Potency: Lesser
Total Magical Yield: 2 units
Creature Essence Tags: Necrotic, Necromancy

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Desiccated Flesh 2 units No — Not edible. Not useful as normal meat. May be burned, buried, studied, or used as corpse matter, but it does not become rations.
Grave-Bone / Withered Hand 1 trophy unit No 13 Trophy, ritual curio, undead-identification material, or grim ornamentation.
Deathbound Animus Core 2 units Yes 18 Necrotic, Necromancy Raw magical material. Concentrated undead force that empowers the wight's necrotic weapons, Life Drain, and zombie-raising command.

Giant Crocodile

Creature Type: Beast
Size: Huge
CR: 5
Potency: Lesser
Total Magical Yield: 0 units
Creature Essence Tags: None

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 8 units No 11 Each unit can be converted into 10 rations if preserved.
Hide / Scales 8 units No 14 Thick crocodilian hide and scale suitable for leather armor base, shield covering, heavy boots, belts, straps, saddles, packs, waterproofed gear, or trade leather.
Teeth / Jaw 1 trophy set No 13 Impressive trophy material useful for jewelry, intimidation trophies, ornamentation, ritual teeth, handles, hooks, or trade goods.
Bones 4 units No 13 Large mundane bone stock for tools, buttons, fishhooks, needles, handles, charms, crude weapons, or decorative craft.

Giant Spider

Creature Type: Beast
Size: Large
CR: 1
Potency: Minor
Total Magical Yield: 0 units
Creature Essence Tags: None

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 4 units No 8 Each unit can be converted into 10 rations if preserved. Extremely culture-dependent.
Chitin / Carapace 4 units No 11 Lightweight shell and leg plating for decoration, light armor backing, masks, panels, trophies, alchemical filler, or spider-themed craft.
Fangs 1 trophy set No 10 Large piercing trophies for jewelry, dagger ornamentation, trap needles, handles, intimidation trophies, or poison-delivery fittings.
Venom Sac 1 unit No 12 Nonmagical biological venom. May be used as a raw poison ingredient or harvested as a direct poison dose at DM discretion.
Web Glands / Spinnerets 1 unit No 13 Nonmagical silk-producing organs for webbing, adhesive fiber, rope experiments, netting, trap material, or formula research for spider-silk goods.

Giant Constrictor Snake

Creature Type: Beast
Size: Huge
CR: 2
Potency: Minor
Total Magical Yield: 0 units
Creature Essence Tags: None

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Meat 8 units No 8 Each unit can be converted into 10 rations if preserved.
Skin / Scales 8 units No 11 Large flexible snakeskin suitable for leather, boots, belts, bags, straps, decorative scale-pattern work, cloak lining, drumheads, sheaths, or trade leather.
Fangs / Teeth 1 trophy set No 10 Mundane trophy material for jewelry, ornamentation, small hooks, intimidation trophies, charms, or handles.
Bones / Ribs / Vertebrae 4 units No 10 Mundane bone stock for tools, buttons, needles, hooks, charms, decoration, light structural craft, or creepy wind chimes.

Shambling Mound

Creature Type: Plant
Size: Large
CR: 5
Potency: Lesser
Total Magical Yield: 4 units
Creature Essence Tags: Lightning, Healing, Abjuration

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Sodden Plant Mass 4 units No 11 Not edible rations. Usable as compost, mulch, swamp reagent, rot-rich plant matter, or crude alchemical biomass.
Vine Fibers / Root Cords 4 units No 14 Tough wet plant fiber useful for rope experiments, binding, netting, basketry, primitive armor backing, swamp camouflage, or plant-creature trophies.
Charged Heartroot 4 units Yes 18 Lightning, Healing, Abjuration Raw magical material. The shambling mound's central living battery of wet roots, conductive sap, and storm-fed regenerative tissue.

Water Elemental

Creature Type: Elemental
Size: Large
CR: 5
Potency: Lesser
Total Magical Yield: 4 units
Creature Essence Tags: Conjuration, Transmutation, Acid, Fire

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Elemental Water Trace No — Once the elemental collapses, most of its body becomes ordinary water. It may be collected for flavor, ritual use, or evidence, but it is not a crafting unit by itself.
Coherent Water Core 4 units Yes 18 Conjuration, Transmutation, Acid, Fire Raw magical material. A suspended mass of planar water, pressure, flow, and animating elemental force. Requires a sealed alchemical vessel or equivalent containment.

Water Weird

Creature Type: Elemental
Size: Large
CR: 3
Potency: Lesser
Total Magical Yield: 4 units
Creature Essence Tags: Cold, Conjuration, Illusion, Transmutation

Harvestable Materials

Material Yield Magical? Harvest DC Essence Tags Notes
Bound Water Trace No — Once the weird dies, most of its body becomes ordinary water or returns to the water source it was bound to. Not a crafting unit by itself.
Bound Weird Core 4 units Yes 18 Cold, Conjuration, Illusion, Transmutation Raw magical material. A coherent knot of bound elemental water, cold surge-force, and predatory water-shape. Must be harvested at or within the weird's bound water source.

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