"Stone remembers. Steel answers. Work endures."
Dwarves first emerged in the northeastern regions of Giant's Hammer during the Age of Growth, alongside the Gnomes and halflings. In those early days, the dwarves found refuge in caves and mountains, learning to extract metals, gems, and minerals from the earth while developing the first traditions of mining, masonry, and metalwork.
Over time, dwarven society became one of the three founding peoples of the United Kingdoms of Bizad, alongside the gnomes and halflings. While the dwarven nation retains its hereditary monarchy, it now exists as part of the greater Bizadian state, sharing power through the Triumvirate Council.
Modern dwarves are best understood not as an isolated mountain people, but as one pillar of a larger civilization built on cooperation, craft, engineering, agriculture, invention, trade, and shared defense.
Dwarves remain the finest miners, metallurgists, masons, and heavy infantry of Bizad. Their culture values durability, earned skill, family memory, practical excellence, and work that outlives its maker.
Dwarven Sub-Cultures¶
The terms Hill Dwarf, Mountain Dwarf, and Deep Dwarf describe where a dwarf or their ancestors traditionally lived. They do not define entirely separate cultures.
A hill dwarf, mountain dwarf, and deep dwarf from Bizad may share the same language, gods, laws, guild affiliations, royal history, and national identity. Their differences are usually regional, occupational, and environmental rather than civilizational.
Hill Dwarves¶
Hill dwarves live in the hill cities and highland settlements of Bizad. They are the most commonly encountered dwarves by outsiders and are deeply involved in trade, civic life, agriculture-adjacent industry, roadbuilding, canal work, and public administration.
Hill dwarf communities often sit between the mountainous dwarven heartlands, gnomish forest settlements, and Halfling agricultural regions. As a result, they are frequently the most socially flexible dwarves and often act as intermediaries between the three peoples of Bizad.
Others often describe hill dwarves as:
- Practical
- Sociable
- Commercially minded
- Politically aware
- Proud but approachable
Mountain Dwarves¶
Mountain dwarves live in the great cities carved into the mountains of Giant's Hammer. These settlements are fewer in number than outsiders often imagine, but they are among the most impressive feats of dwarven engineering.
Mountain dwarves are strongly associated with mining, metallurgy, stone architecture, defensive warfare, and the older royal traditions of the dwarven nation.
They are often seen as the keepers of ancient dwarven memory: the old halls, old mines, old roads, old oaths, and old crowns.
Others often describe mountain dwarves as:
- Traditional
- Disciplined
- Proud
- Exacting
- Difficult to impress
Deep Dwarves¶
Deep dwarves, often called duergar, inhabit the deepest known reaches of Giant's Hammer. Generations spent beneath the earth have left them visibly distinct from other dwarves. Their pale complexions, unusual magical talents, and exceptional resilience are often attributed to the strange conditions of the deep world.
While most deep dwarves remain within their ancestral holds, they are recognized as part of the broader dwarven people. Trade, family ties, guild memberships, and military service occasionally bring deep dwarves into contact with their hill and mountain kin, though many surface dwellers still regard them with a mixture of fascination and unease.
Deep dwarves are known for their unusual resilience, magical adaptations, and secretive settlements. Many are miners, wardens, subterranean explorers, rune-workers, or specialists in deep-earth hazards that surface dwarves prefer not to discuss.
Their isolation makes them seem unsettling to other dwarves, but they are still part of the wider dwarven people.
Others often describe deep dwarves as:
- Reserved
- Enduring
- Suspicious
- Resourceful
- Touched by the deep earth
Naming Traditions¶
Dwarven names tend to be short, sturdy, and conservative.
Most dwarven given names derive from a relatively small collection of ancient roots that have been reused for thousands of years. As a result, many names sound similar to outsiders, while dwarves readily recognize the distinctions between them.
It is not uncommon for a family to reuse the same names across many generations. A dwarf named Doran may have a grandfather named Doran, a great-aunt named Doran, and several distant cousins bearing variations of the same ancestral name.
Many dwarves consider this continuity a virtue rather than a source of confusion.
Male Names¶
Balak, Balin, Balund, Barain, Barbor, Boran, Bororn, Dainan, Doran, Durak, Durund, Gimmli, Gimorn, Gloain, Gloin, Morgrim, Naron, Norak, Rurgar, Thoron, Thrain, Torak, Torulf, Zangar.
Female Names¶
Andis, Brynja, Dagnhild, Disrun, Eberhild, Eldrid, Gunnia, Gunntrud, Kathrun, Lifja, Nalhild, Riswen, Sifdis, Theria, Valktrud, Vesla, Wynia, Yrsfrid, Yrsina, Zifrid.
Clan Names¶
Dwarven clan names are often occupational in origin, reflecting the trade, duty, achievement, or reputation that first brought a family distinction.
Many clans trace their origins to miners, soldiers, smiths, engineers, merchants, or defenders of particular holds. Clan identity remains an important part of dwarven culture, and many dwarves take greater pride in their clan's reputation than in personal accomplishments.
Examples include:
- Anvilforge
- Deepdelver
- Forgehelm
- Goldrune
- Graniteborn
- Hammerheart
- Hearthshield
- Ironheart
- Mountainshield
- Oremantle
- Rockseeker
- Silverforge
- Stoneborn
- Stoneforge
- Thunderbreaker
Among dwarves, a respected clan name is viewed as an inheritance earned by previous generations and entrusted to the next. Bringing honor to one's clan is considered a responsibility. Bringing shame to it is remembered for a very long time.
Formal Names¶
In formal settings, dwarves typically introduce themselves using both given name and clan name.
Examples:
- Doran Stoneforge
- Brynja Hammerheart
- Morgrim Graniteborn
- Kathrun Goldrune
- Thoron Mountainshield
Among close friends and family, clan names are often omitted unless distinction is necessary.
Beauty Ideals¶
Dwarven beauty standards tend to emphasize health, capability, confidence, and evidence of a life well lived.
While physical appearance is appreciated, most dwarves place greater importance on signs of competence, self-discipline, and personal accomplishment. A dwarf who has mastered a craft, earned the respect of their community, or built something that will endure for generations is often considered more attractive than one who relies on appearance alone.
Dwarves generally admire broad shoulders, strong posture, physical fitness, steady hands, clear eyes, and the confidence that comes from knowing one's trade.
Unlike many surface cultures, dwarven beauty standards place relatively little emphasis on youth. Experience, maturity, and visible signs of a productive life are often considered attractive rather than something to be hidden.
Beards¶
Both male and female dwarves are capable of growing facial hair, and many choose to do so.
Beards are commonly worn throughout dwarven society and are often groomed, braided, decorated, or styled according to personal preference, profession, family traditions, or regional fashion.
However, beards are not considered the defining feature of dwarven attractiveness.
A magnificent beard may attract admiration in the same way a well-made coat or fine piece of jewelry might, but few dwarves would consider facial hair alone sufficient to make someone attractive.
A poorly groomed dwarf with an impressive beard is generally viewed less favorably than a well-kept dwarf with little or no facial hair.
Hill Dwarf Ideals¶
Among hill dwarves, beauty is often associated with prosperity, community involvement, and personal presentation.
Well-maintained clothing, good grooming, confidence in social situations, and visible success in one's profession are widely admired.
Hill dwarves tend to place slightly greater emphasis on appearance than their mountain or deep-dwelling cousins, particularly in the larger cities of Bizad.
Mountain Dwarf Ideals¶
Mountain dwarves often associate beauty with strength, discipline, and mastery.
Calloused hands, the bearing of a skilled craftsperson, military service, engineering accomplishments, or evidence of years spent mastering a difficult trade are commonly admired.
Many mountain dwarves find competence attractive in a way outsiders sometimes struggle to understand.
A master mason unveiling a bridge or a master smith presenting a newly forged masterpiece may attract as much admiration as a celebrated performer or noble.
Deep Dwarf Ideals¶
Deep dwarves tend to value resilience, self-reliance, and endurance.
Individuals who remain calm under pressure, survive difficult circumstances, and demonstrate exceptional adaptability often enjoy considerable admiration within deep dwarf communities.
Many deep dwarves also place greater emphasis on practical skill than outward appearance, viewing beauty as something revealed through actions rather than physical features.
A Common Saying¶
A common dwarven saying states:
"Fine stone shines when polished. Fine people shine when tested."
Most dwarves would agree that true beauty is easiest to recognize after adversity rather than before it.
Gender Ideals¶
Dwarven society recognizes clear distinctions between men and women, though these distinctions are generally cultural rather than legal.
Most professions, crafts, guilds, and trades are open to both sexes. A talented smith, engineer, merchant, mason, miner, or scholar is expected to be judged primarily on the quality of their work rather than their sex.
Despite this, dwarven society remains broadly traditional in its expectations and social norms.
Dwarven men are often expected to serve as protectors, providers, soldiers, and public representatives of their families and clans. Leadership positions within government, clan structures, and the royal administration have historically been dominated by men, and many dwarves still view this arrangement as natural.
Dwarven women are often associated with the preservation of family traditions, management of household affairs, education of children, and the maintenance of clan relationships. These responsibilities are generally regarded as important and honorable rather than subordinate.
Military service is respected among both sexes. However, many dwarves prefer that women avoid frontline combat roles when possible, instead serving as officers, engineers, logisticians, healers, quartermasters, fortress administrators, or in other supporting capacities. Women who choose frontline service are not forbidden from doing so, but they often face greater scrutiny than their male counterparts.
Most dwarves view marriage and family formation as important milestones in life, and many communities place strong social expectations on individuals to eventually establish households and contribute to the continuation of their clan.
Homosexual relationships are known within dwarven society but are uncommon. While attitudes vary between regions and families, most dwarves assume that marriage will eventually produce children and continue the clan line. As a result, same-sex couples are often regarded as unusual rather than scandalous.
Tradition and Change¶
Attitudes toward gender vary considerably across dwarven society.
Younger dwarves, urban populations, and those living in larger trade centers often hold more flexible views than their ancestors. More traditional communities, particularly those in isolated mountain holds, tend to maintain older expectations regarding family, leadership, and military service.
Even among the most traditional dwarves, however, accomplishment is generally respected wherever it is found. A skilled craftsperson, successful merchant, accomplished scholar, or decorated veteran can earn admiration regardless of sex.
A common dwarven saying states:
"The stone cares little whose hand holds the hammer."
Relationships and Courtship¶
Dwarven courtship tends to be deliberate, practical, and family-oriented.
While physical attraction and affection are valued, most dwarves view successful relationships as partnerships built on trust, reliability, shared values, and mutual commitment. A potential spouse is often evaluated not only as a romantic partner, but as a future parent, clan member, household manager, business partner, and representative of the family.
Because dwarves often maintain close relationships with their extended families throughout their lives, courtship frequently involves the approval and involvement of parents, grandparents, siblings, and clan elders.
Courtship¶
Dwarven relationships commonly begin through shared work, guild membership, military service, religious communities, trade associations, or introductions arranged through family connections.
Many dwarves consider competence attractive. A skilled engineer, successful merchant, accomplished mason, respected soldier, or talented craftsperson is often viewed more favorably than someone who relies solely on charm or appearance.
Courtship is generally straightforward by dwarven standards. Most dwarves prefer honest intentions over elaborate romantic games. Individuals seeking marriage are expected to communicate their goals clearly and conduct themselves with seriousness and integrity.
While love is considered important, most dwarves believe that affection alone is an insufficient foundation for a successful marriage.
Marriage¶
Marriage is viewed as one of the most important commitments a dwarf can make.
A marriage joins not only two individuals, but also their families, clan obligations, property, professional relationships, and future descendants. As a result, dwarves generally approach marriage cautiously and often spend years evaluating a potential partner before making a formal commitment.
Wedding ceremonies are typically public affairs attended by family, friends, guild representatives, and clan members. Oaths exchanged during the ceremony are regarded as among the most serious promises a dwarf can make.
Many dwarves spend decades building households, businesses, workshops, estates, or clan holdings together. These shared accomplishments are often viewed as visible evidence of a successful marriage.
Divorce¶
Divorce is legally permitted throughout most dwarven communities but is strongly discouraged.
Most dwarves view marriage vows as lifelong commitments. The failure of a marriage is often regarded as a tragedy rather than a private matter, affecting not only the spouses but also their families and clans.
When a divorce occurs, dwarves rarely seek to identify a single guilty party. Instead, both individuals are often viewed as having failed in their obligations to one another and to their clans.
For this reason, divorced dwarves frequently face social stigma, diminished standing, or disappointment from their families, even when the separation is amicable.
Exceptions are commonly made in cases involving abuse, abandonment, infidelity, criminal behavior, or other serious violations of marital trust.
Relationships Across Dwarven Society¶
While customs vary between regions and holds, most dwarves admire similar qualities in a partner:
- Reliability
- Honesty
- Competence
- Loyalty
- Patience
- A strong work ethic
- Commitment to family
A common dwarven saying states:
"A good marriage is forged, not found."
Most dwarves believe successful relationships are not the result of luck, but of years spent building trust, enduring hardship, and honoring one's commitments.
Common Etiquette¶
Dwarven etiquette tends to be practical, direct, and rooted in mutual respect.
Most dwarves care far less about formal titles, elegant speech, or social refinement than they do about honesty, reliability, and proper conduct toward guests, family, and fellow workers.
Visitors are most likely to offend a dwarf by appearing disrespectful, insincere, or dismissive of the efforts of others.
Common Mistakes Made By Outsiders¶
Refusing Hospitality¶
Hospitality occupies an important place in dwarven culture.
If a dwarf offers food, drink, shelter, or a seat at their table, the offer is generally expected to be accepted unless there is a compelling reason not to.
Refusing hospitality without explanation is often interpreted as distrust, discomfort, or personal dislike.
Likewise, dwarves are expected to extend hospitality generously to guests under their roof.
Refusing A Drink¶
Sharing a drink is one of the most common forms of social bonding among dwarves.
When a dwarf invites someone to share a drink, the invitation is often viewed as an offer of friendship, trust, or goodwill.
A guest is not expected to become intoxicated, but flatly refusing to participate without good reason is often considered rude.
Many dwarves are perfectly willing to share tea, coffee, juice, or water if alcohol is unsuitable, but they generally expect participation in the social ritual itself.
Insulting Honest Work¶
Dwarves respect labor in all its forms.
Miners, farmers, masons, merchants, engineers, soldiers, smiths, and laborers are all viewed as contributing to society in meaningful ways.
Mocking someone's profession, trade, or craft is one of the quickest ways to lose a dwarf's respect.
Wasting Time Deliberately¶
Dwarves appreciate efficiency and straightforward communication.
While conversation and storytelling are highly valued, intentionally misleading people, creating unnecessary complications, or wasting others' time for personal amusement is often viewed negatively.
Breaking Your Word¶
Dwarves take promises seriously.
Not every promise is treated as a sacred oath, but individuals who regularly fail to keep their word quickly develop poor reputations.
A dwarf would often prefer an unpleasant truth to a comforting lie.
Disrespecting Craftsmanship¶
Whether examining a stone bridge, a suit of armor, a carved statue, or a simple wooden chair, dwarves generally believe good work deserves recognition.
Visitors are not expected to understand every technical detail, but dismissing skilled workmanship as unimportant or unremarkable is often viewed as ignorant.
Criticizing Family In Public¶
Dwarves frequently argue with relatives.
They are considerably less comfortable when outsiders do so.
Public criticism of a dwarf's family, clan, spouse, or ancestors is often received poorly, even when the criticism is justified.
A Simple Rule¶
When in doubt, be honest, accept the drink, and show respect for the work that built the room you are standing in.
Most dwarves forgive mistakes.
They do not forgive disrespect.
# Common Dress¶
Dwarven clothing tends to emphasize durability, practicality, craftsmanship, and social identity.
Unlike many cultures, dwarves rarely view clothing as disposable or temporary. Well-made garments are often maintained for decades, repaired repeatedly, and occasionally passed between generations.
A dwarf's clothing frequently communicates their profession, clan affiliations, military service, guild membership, wealth, and family status.
Fine dwarven clothing is expected to be both beautiful and functional.
Men's Dress¶
Traditional dwarven men's clothing emphasizes durability and practicality.
Common garments include sturdy trousers, wool tunics, heavy coats, fitted jackets, leather belts, and reinforced boots suitable for workshops, mines, roads, and military service.
Decorative elements often incorporate clan symbols, guild insignia, military decorations, metal clasps, engraved buckles, and embroidered family markings.
Formal attire tends to become more elaborate rather than less practical. Wealthy dwarven men frequently wear finely tailored coats, decorative armor elements, precious metals, and expertly crafted jewelry intended to demonstrate both status and craftsmanship.
Beards are commonly worn but vary greatly in style according to personal preference, profession, family tradition, and regional fashion.
Women's Dress¶
Traditional dwarven women's clothing combines practicality with a greater emphasis on decorative craftsmanship.
Long skirts, layered dresses, fitted bodices, embroidered jackets, decorative belts, and finely worked jewelry are common throughout dwarven society.
Formal attire often showcases exceptional textile work, embroidery, metalwork, gemstones, and clan symbolism. Wealthy women frequently wear garments designed to display both personal status and the accomplishments of their family.
Many dwarven women wear their hair in elaborate braids incorporating jewelry, metal rings, gemstones, family heirlooms, or symbols of clan membership.
Facial hair, when worn, is often styled and decorated similarly to hair.
Military Dress¶
Military uniforms are highly respected throughout dwarven society.
Veterans frequently continue wearing portions of their uniforms or military decorations long after their service has ended.
Medals, service pins, campaign ribbons, unit insignia, and other markers of military achievement are commonly incorporated into civilian clothing.
Clan Symbols¶
Clan identity plays a prominent role in dwarven fashion.
Family colors, heraldic devices, clan runes, and traditional patterns frequently appear on clothing, jewelry, weapons, and personal belongings.
Many dwarves consider it important that others immediately know which clan they represent.
Jewelry¶
Dwarven jewelry tends to emphasize craftsmanship and durability over extravagance.
Gold, silver, platinum, iron, gemstones, carved stone, and engraved metalwork are common materials.
Family heirlooms are particularly prized and are often worn during important ceremonies, celebrations, and clan gatherings.
A Common Saying¶
A common dwarven saying states:
"Fine clothing should survive the day. Fine craftsmanship should survive the century."
Most dwarves judge clothing not only by how it looks, but by how well it was made.
Customs and Traditions¶
Dwarven traditions tend to emphasize family, craftsmanship, community, remembrance, and the continuity of clan identity across generations.
Many customs serve both practical and symbolic purposes, reinforcing the idea that individuals are temporary but the works they create, the families they build, and the promises they keep should endure long after they are gone.
Clan Gatherings¶
Most clans host regular gatherings throughout the year, bringing together relatives from across the region.
These events typically include communal meals, family business, storytelling, celebrations of births and marriages, recognition of accomplishments, and the resolution of disputes.
Many dwarves can recite family histories stretching back dozens of generations.
The Naming of an Apprentice¶
When a young dwarf formally begins training in a trade, craft, profession, or guild, a small ceremony is often held recognizing their new responsibilities.
The apprentice is presented with their first professional tools and publicly acknowledges the standards they are expected to uphold.
Many dwarves remember this day more clearly than their own birthdays.
Completion Feasts¶
When a major project is completed, it is customary to celebrate with a feast attended by those who contributed to the work.
Bridges, workshops, mines, roads, fortifications, guild halls, and other large endeavors often conclude with public celebrations.
Dwarves generally believe that success should be shared with those who helped achieve it.
The Long Table¶
During major holidays and festivals, many communities organize enormous communal meals where families, neighbors, travelers, guild members, and visitors all dine together.
Attendance is often viewed as both a social obligation and a celebration of community.
Empty seats are traditionally left available for unexpected guests.
The Winter Exchange¶
Throughout many dwarven communities, it is customary to exchange small handcrafted gifts during the winter months.
The value of the gift is considered less important than the effort invested in its creation.
A simple carved ornament, embroidered handkerchief, or hand-forged tool is often considered more meaningful than an expensive purchase.
Ancestor Evenings¶
Several times each year, families gather to share stories about deceased relatives and notable ancestors.
The purpose is not mourning, but remembrance.
Children are encouraged to learn the names, accomplishments, failures, and lessons of previous generations.
Many dwarves believe a person is not truly gone so long as their story continues to be told.
Founding Day¶
Many dwarven settlements celebrate the anniversary of their founding.
These festivities often include speeches, historical reenactments, public works projects, craft exhibitions, competitions, and community meals.
The holiday serves as a reminder that every generation inherits the labor of those who came before.
The First Stone¶
Before beginning major construction projects, it is customary to place a ceremonial first stone.
The stone is often inscribed with the names of sponsors, architects, engineers, builders, or community leaders involved in the project.
Many dwarves consider it bad luck to begin construction without properly laying the first stone.
A Common Saying¶
A common dwarven saying states:
"What we inherit, we improve. What we improve, we pass on."
Common Taboos¶
Dwarven taboos tend to revolve around loyalty, respect, hospitality, family, and craftsmanship.
Violating these customs may not carry legal consequences, but doing so often damages a person's reputation and can result in lasting social consequences.
Breaking Your Word¶
Dwarves take promises seriously.
Not every promise is treated as a sacred oath, but individuals who repeatedly fail to honor their commitments quickly earn reputations as unreliable and untrustworthy.
Many dwarves would rather hear an unpleasant truth than a comfortable lie.
Disrespecting Hospitality¶
Offering food, drink, shelter, or a seat at one's table carries significant cultural importance.
Abusing a host's generosity, mistreating guests, or deliberately violating the customs of hospitality is considered deeply dishonorable.
A dwarf who betrays a guest under their protection may be condemned more harshly than one who insults a stranger.
Wasting Good Work¶
Dwarves generally view needless destruction with particular disdain.
Breaking tools, damaging buildings, wasting resources, or carelessly ruining the work of others is often viewed as both foolish and disrespectful.
Even a poorly made object represents someone's time and effort.
Bringing Shame Upon Your Clan¶
Personal actions reflect upon one's family.
A dwarf who acts dishonorably, abandons responsibilities, commits fraud, or otherwise damages their clan's reputation often faces disapproval not only from their relatives but from the broader community.
While forgiveness is possible, reputations are slow to repair.
Abandoning Those Who Depend On You¶
Dwarven culture places great importance on duty.
Parents, military officers, guild leaders, foremen, clan elders, and others entrusted with responsibility are expected to fulfill their obligations.
Those who abandon their responsibilities for personal gain are often remembered poorly.
Claiming Credit For Another's Work¶
Among dwarves, falsely claiming responsibility for another person's labor, craft, invention, or accomplishment is considered particularly shameful.
Recognition should belong to those who earned it.
Deep Dwarf Customs¶
Certain customs are particularly important among deep dwarf communities.
Shining Bright Lights Into Someone's Face¶
Deep dwarves spend much of their lives underground and are accustomed to darkness.
Deliberately directing lanterns, magical lights, or other bright illumination into someone's eyes is widely considered rude and inconsiderate.
While surface dwellers occasionally make this mistake unintentionally, repeating it after being corrected is often interpreted as disrespect.
Unnecessary Noise Underground¶
Many deep dwarf settlements place strong cultural emphasis on controlling noise within tunnels, mines, and underground halls.
Needless shouting, hammering, or disruptive behavior in confined spaces is often viewed as inconsiderate and potentially dangerous.
A Common Saying¶
A common dwarven saying states:
"Stone cracks from one careless blow."
Most dwarves believe trust works much the same way.
Historical Figures¶
High King Balin Ironhammer III¶
High King Balin Ironhammer III was the hereditary monarch of the dwarven nation and its first representative on the Triumvirate Council of the United Kingdoms of Bizad.
Remembered as a defender of dwarven tradition and a stabilizing voice during the formal union of the three kingdoms, Balin helped define the role of the dwarven crown within the larger Bizadian state.
Among dwarves, he is often remembered less as a conqueror or reformer than as a ruler who ensured that ancient dwarven rights, clans, guilds, and military obligations survived the transition into the United Kingdoms.
Gilda Bronzebeard¶
Gilda Bronzebeard was a dwarven engineer and inventor whose work helped advance the mechanical industries of Bizad.
Her designs for improved mining lifts, reinforced tunnel braces, and early clockwork-assisted forge tools are still studied in dwarven engineering schools.
Though later stories exaggerate her accomplishments, Gilda remains a popular symbol of practical genius: the sort of inventor who cared less about spectacle than whether the machine could survive fifty years of hard use.
Dagnor Earthshaker¶
Dagnor Earthshaker was one of the most famous commanders of the Dwarven Iron Guard.
Known for defensive warfare, siegecraft, and the disciplined use of shield formations, Dagnor became a model for later dwarven military doctrine.
His name is often invoked by officers teaching the old lesson that a line which does not break can win battles it has no business surviving.
Elira Silvervein¶
Elira Silvervein was a renowned jeweler, gem-cutter, and master artisan whose works became famous throughout Bizad.
Unlike many dwarven smiths known for weapons or armor, Elira elevated jewelry and fine metalwork into forms of historical memory, often incorporating clan symbols, marriage oaths, military service marks, and ancestral motifs into her designs.
Many surviving pieces attributed to her are considered both works of art and family records.
Stats¶
Scientific Name
Homo petros robustus
Lifespan
350 years
Average Height
4'6"
Average Weight
150 lbs
Referenced by¶
- Age Of The Great Nations
- Age of Growth
- Andórë Encyclopedia
- Changeling
- Divinity, Celestials & Fiends
- Firbolg
- Gnomes
- Goblinoids
- Goliath
- Human
- Kobold
- Notes on D&D Classes
- Peoples of Andórë
- Shifter
- The Battle of the Sanctum
- The Custody of the Uncollected, Part 5: The Places Beyond the Island
- The Fall of the Chosen
- Tritons
- Vedalken
- Verdan