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Notes on D&D Classes

As we noted on the other pages of the player's guide Andórë is meant to offer the ability for the full Dungeons and Dragons Fifth Edition experience, with some changes specific to this world. This page will detail those changes, and offer some historical context within the world.

The Gods are M.I.A.

As noted in the Divinity, Celestials & Fiends article, the gods are currently absent from Andórë, and divine magic has failed. This affects the following class and sub-classes: - Barbarian, Path of the Zealot specialty. - Cleric, all specialties. - Paladin, all specialties. - Sorcerer, Divine Soul specialty. - Warlock, Celestial specialty.

These specialties are not banned in Andórë by any means, but if you choose to play one of these classes or subclasses a certain portion of the story is going to focus on squarely on you and how the gods or their agents reached you. You are going to be special in some way, and may require more role playing than you are used to.

Special Note on Fiend Warlocks

Given that Andórë is currently occupied by demons (see World Timeline), Fiend Pact Warlocks are incredibly unpopular. If you play one, and somebody identifies you as such, they will probably attempt to imprison or kill you.

Classes

The following tables provide a little context on the various classes and sub-classes in D&D and how they work on Andórë. The popular species just list those species that historically took a liking to a particular job; it is not a restriction or exhaustive (exceptions will be noted in the tables).

The descriptions below come from Andórë before the fall. Society has since gone to shit.

Artificer

Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections.

Andórëan Artificers

The Dwarves and Gnomes of the United Kingdoms of Bizad were the world's foremost artificers, and their close allies in the Rihian Republic weren't far behind. That said artificers could be found in almost all of the great nations to some degree. They combine mechanics and arcane magics to make the most wonderous creations.

Specialty Popular Species Description
Alchemist Elf, Drow, Gnome An Alchemist is an expert at combining reagents to produce mystical effects.
Armorer Human, Dwarf An artificer who specializes as an Armorer modifies armor to function almost like a second skin.
Artillerist Dwarf, Gnome An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.
Battle Smith Gnome Armies require protection, and someone has to put things back together if defenses fail.
### Barbarian
Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise.
#### Andórëan Barbarians
Despite the name "barbarian" these fierce warriors can be found in the armies

of every civilization. Rather fighting with guile like a rogue, or with cold efficiency like a fighter, barbarians use their emotions to fuel their combat prowess, giving in to the primal rage beating in all our hearts.

Specialty Popular Species Description
Path of the Ancestral Guardian Beastfolk, Orc Some barbarians hail from cultures that revere their ancestors. These cultures teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living.
Path of the Battlerager Restriction: Dwarf Only Known as Kuldjargh (literally “axe idiot”) in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.
Path of the Beast Beastfolk, Shifter Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.
Path of the Berserker Goliath For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood.
Path of the Giant Goliath, Firbolg Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants.
Path of the Storm Herald Dragonborn, Genasi (Air and Water) All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform that rage into a mantle of primal magic, which swirls around them.
Path of the Totem Warrior Goblinoid, Human The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration.
Path of the Zealot Aasimar Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots — warriors who channel their rage into powerful displays of divine power.
Path of Wild Magic Elf, Tiefling Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Abyss, and other realms of supernatural power radiate with such forces and can profoundly influence people.
### Bard
True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic set bards apart from their fellows.
#### Andórëan Bards
In Andórë there aren't actual "Colleges" of bards. Bards maintain a master-apprentice relationship. Some masters only take one apprentice at a time, while others form whole troops. Bards of any stripe rarely serve a liege or government. They are almost entirely free agents working toward some ideal whether good or ill.
Specialty Popular Species Description
College of Creation Dragonborn Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation.
College of Eloquence Human, Yuan-Ti Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more persuasive than facts.
College of Glamour Elf, Drow The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there.
College of Lore Halfling Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales.
College of Spirits Kalashtar Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions— and bring their subjects to life.
College of Swords Human Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats.
College of Valor Dwarf, Orc Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes.
College of Whispers Dhampir, Yuan-Ti Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep.
### Cleric
Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods’ will through prayer and sacrifice, not by magic and strength of arms. In some cities, priesthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
#### Andórëan Clerics
In Andórë the cleric does not choose the god, the god chooses the cleric. No amount of training will make you a cleric, unless one of the gods believes in you.

Due to this, there is no list of popular species for any particular flavor of cleric. If your heart is open to the gods, you have the desire for a life of service, and they can see the spark within you, you'll be chosen. What does this mean for the player? You still pick the cleric class and specialty that you want but the DM picks the god or gods that actually fuel your spells.

Druid

Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as zombies and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids’ territory.

Andórëan Druids

Out side of the Kingdom of Oreinerius druids in the world don't ever serve one of the great nations. Druids and their circles tend to be reclusive, but some do interact with smaller towns and settlments, helping farmers with the crops or guards with encroaching wild animals.

Specialty Popular Species Description
Circle of Dreams Elf, Kalashtar Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms.
Circle of Spores Yuan-ti Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life.
Circle of Stars Elf The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Circle of the Land Firbolg The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic.
Circle of the Moon Beastfolk, Shifter Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings.
Circle of the Shepherd Elf Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid.
Circle of Wildfire Genasi (Fire), Kobold Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth.
### Fighter
Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat.
#### Andórëan Fighters
While many would consider the rank-and-file troops of most standing armies to be fighters, only the most dedicated and skilled soldiers ever actually rise to that level of skill. Fighters can be found all over the world, in every culture, but they are highly sought after for their skill.
Specialty Popular Species Description
Arcane Archer Drow, Elf, Human An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves.
Battle Master Human, Goblinoid (Hobgoblin), Orc Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy.
Cavalier Human The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner.
Champion Dragonborn, Dwarf, Orc The archetypal Champion focuses on the development of raw physical power honed to deadly perfection.
Eldritch Knight Gnome, Human The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards.
Psi Warrior Drow, Gith Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force.
Purple Dragon Knight Human Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
Rune Knight Dwarf, Firbolg, Goliath Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants.
Samurai Dragonborn, Orc The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies.
### Monk
Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes.
#### Andórëan Monks

There are independent monasteries situated all over the world, but because of their highly specialized skills and training they are often forced to some degree to serve the local authorities or risk losing their independence. Due to this monasteries often also serve as schools or houses of healing for wealthy nobles to avoid being coerced into nationalistic actions.

Specialty Popular Species Description
Way of Mercy Halfling, Orc Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy.
Way of Shadow Drow Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions.
Way of the Ascendant Dragon Kobold The fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic.
Way of the Astral Self Aasimar, Genasi, Kalashtar A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self.
Way of the Drunken Master Dwarf, Orc The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
Way of the Four Elements Genasi You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together.
Way of the Kensei Elf Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons.
Way of the Long Death Triton Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.
Way of the Open Hand Everybody Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.
Way of the Sun Soul Everybody Monks of the Way of the Sun Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.
### Paladin
Paladins train for years to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.

Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.

Andórëan Paladins

Paladins are never pledged to a particular god on Andórë. Paladins make a sacred, personal vow and that vow is answered by the pantheon as a whole. In any given situation any member of the pantheon can fuel the paladin's divine magic as need a goals align.

Specialty Popular Species Description
Oath of Conquest Orc The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Oath of Devotion Dragonborn, Triton The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good.
Oath of Glory Human Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so they’re all ready when destiny calls.
Oath of Redemption Elf The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk.
Oath of the Ancients Beastfolk, Firbolg The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice.
Oath of the Crown Drow, Human The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together.
Oath of the Watchers Incredibly Rare The Oath of the Watchers binds paladins to protect mortal realms from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers. Thus, the Watchers hone their minds, spirits, and bodies to be the ultimate weapons against such threats.
Oath of Vengeance Any The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a thieves’ guild grows too violent and powerful, when a dragon rampages through the countryside — at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong.
Oathbreaker Not Available This specialty is not available at character creation. It is reserved for paladins who have failed to uphold their vow.
### Ranger
Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.
#### Andórëan Rangers
Of the game classes available Rangers are probably the most common class on Andórë. Trackers, guides, hunters, scouts, and wildlife enthusiasts all over Andórë take up the path of the ranger.
Specialty Popular Species Description
Beast Master Beastfolk, Elf, Shifter The Beast Master archetype embodies a friendship between the civilized races and the beasts of the wild. United in focus, beast and ranger fight the monsters that threaten civilization and the wilderness alike.
Drakewarden Beastfolk, Kobold, Elf Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake.
Fey Wanderer Elf, Any Fey A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms.
Gloom Stalker Drow, Deep Gnome Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.
Horizon Walker Incredibly Rare Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes.
Hunter Any Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.
Monster Slayer Human You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats.
Swarmkeeper Beastfolk, Firbolg Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger.
### Rogue
Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but even they sometimes recruit apprentices to help them in their scams and heists. A few rogues make an honest living as locksmiths, investigators, or exterminators, which can be a dangerous job in a world where dire rats—and wererats—haunt the sewers.

As adventurers, rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards, while others take up a life of adventure to escape from the law. Some have learned and perfected their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure.

Andórëan Rogues

In the Rihian Republic rogues actually make up the bulk of local security forces serving as guards, investigators, and spies. Elsewhere, rogues are actually more stereotypical.

Specialty Popular Species Description
Arcane Trickster Drow, Elf, Yuan-ti Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.
Assassin Drow, Goblinoid, Orc You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.
Inquisitive Halfling, Human You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your keen deductions make you well equipped to expose and end hidden evils.
Mastermind Drow, Yuan-Ti Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures.
Phantom Incredibly Rare Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and spies.
Scout Beastfolk, Orc You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands.
Soulknife Incredibly Rare Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work.
Swashbuckler Triton You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.
Thief Halfling, Human You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators.
### Sorcerer
Sorcerers are rare in the world, and it’s unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins soon discover that the power doesn’t like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on.
#### Andórëan Sorcerers
Among the Thylalyrian Confederation and Kingdom of Druvavarbia Draconic and Storm (respectively) are actually quite common. Elsewhere being born with that kind of magic is a rare and often blessed thing. In the drow Velhelsinese Empire where arcane magic is highly regulated sorcerers are required to register with the government and are often viewed with suspicion.
Specialty Popular Species Description
Aberrant Mind Incredibly Rare An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse.
Clockwork Soul Not Available Because Andórë has never had a connection to Mechanus or a similar plane, this specialty is not available.
Divine Soul Not Available

Aasimar, Eladrin, Kalashar, Tiefling
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
Draconic Bloodline Beastfolk, Dragonborn Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent.
Lunar Sorcery Kalashar, Beastfolk You or someone from your lineage has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic.
Shadow Magic Shadar-Kai Elf You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it.
Storm Sorcery Genasi (Air, Water), Sea Elf, Triton Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn.
Wild Magic Any Your innate magic comes from the forces of chaos that underlie the order of creation. You might have endured exposure to raw magic, perhaps through a planar portal leading to the Abyss, the Elemental Planes, or the Far Realm. Perhaps you were blessed by a fey being or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause. However it came to be, this magic churns within you, waiting for any outlet.
### Warlock
A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, or an utterly alien entity—beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf.
#### Andórëan Warlocks
Warlocks are often viewed as people who took a shortcut to gain power. Warlocks in Andórë are often culturally specific. As you can see in the table below fey species form pacts with Archfey, Genasi form pacts with genies, etc. Many warlocks take great care to hide their powers to avoid accusations of unhealthy ambition.
Speciality Popular Species Description
The Archfey Elf, Fairy, Satyr Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges.
The Celestial Aasimar, Tiefling Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse.
The Fathomless Genasi (Water), Sea Elf, Triton You have plunged into a pact with the deeps. An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?
The Fiend Incredibly Rare You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet.
The Genie Genasi You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities.
The Great Old One Incredibly Rare Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.
The Hexblade Shadar-Kai Elf You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it.
The Undead Incredibly Rare You’ve made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life’s hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death.
The Undying Incredibly Rare Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize—like all power—comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death.
### Wizard
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination.
#### Andórëan Wizards
Every nation in Andórë maintains at least one wizard academy. Competition to gain entry to these academies is fierce, and competition between the academies is also fierce. There are also several independent wizard academies.
Specialty Popular Species Description
Bladesinging Restriction: Drow, Elf, Eladrin Only Bladesingers master a tradition of wizardry that incorporates swordplay and dance.

In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.
Order of Scribes Dragonborn, Yuan-Ti Magic of the book—that’s what many folk call wizardry. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. It’s rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge.
School of Abjuration Human The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void.
School of Conjuration Goblinoid, Yuan-ti As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.
School of Divination Halfling, Triton The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.
School of Enchantment Drow, Yuan-Ti As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.
School of Evocation Genasi, Goblinoid You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid.
School of Illusion Elf, Gnome You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real.
School of Necromancy Human The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things.
School of Transmutation Dwarf You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality’s forge.
War Magic Dragonborn, Human, Orc A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses.
## Player's Guide to Andórë
1. Getting Started with Andórë
2. Cosmological Divergence from DD
3. Divinity, Celestials Fiends
4. Cities, Lands, Waters, Underdark
5. On the Origin of Species
6. Notes on D&D Classes
7. Introduction to Corruption