Wrenn Radishnicker
"The trees don't ask difficult questions. The squirrels never judge you. And mushrooms are surprisingly good listeners."
— Wrenn Radishnicker
Basic Information¶
Full Name: Wrenn Radishnicker
Species: Forest Gnome
Sex: Female
Age: 74
Height: 3'2"
Alignment: Neutral Good
Occupation: Hermit, druid, herbalist, adventurer
Residence: The forests of Agrovionimb
Affiliations: Central Swamp Expedition
Appearance¶
Wrenn is a small forest gnome with green eyes and perpetually disheveled hair. She often appears as though she has just crawled out of a thicket, because she frequently has. Leaves, bits of moss, and other forest debris are commonly found tangled in her clothing and hair.
Biography¶
Wrenn was born into a family of fishermen who lived along the shores of Agrovionimb. Like the rest of her family, she learned to fish, mend nets, and sail from a young age.
One day, while avoiding her chores by hiding in a pile of driftwood, a sudden storm descended upon the sea. The fishing boat carrying her family was wrecked, and everyone aboard was lost.
Wrenn never forgave the ocean.
Unable to bear the empty house by the shore, she abandoned her former life and disappeared into the forests of Agrovionimb. There she lived in isolation, learning the ways of the wilderness, studying herbs and animals, and slowly becoming a druid in her own right.
Years spent largely alone among the trees left Wrenn somewhat eccentric. She became more comfortable speaking with animals than with people and developed an outlook on life that many would politely describe as unconventional.
When word spread that something dangerous stalked the Dreadmist Swamp, Wrenn volunteered to help. She was one of only seven people to survive the encounter with The Troll of Dreadmist. During the battle she called upon the power of the land itself, the swamp seeming to resist the creature's advance long enough for the survivors to prevail.
Now, despite her distrust of the sea, Wrenn has volunteered to sail aboard the Dawn Seeker. Whether motivated by curiosity, a desire to protect her newfound companions, or simply because the world beyond Agrovionimb sounds interesting, only Wrenn truly knows.
Personality¶
Wrenn is kind-hearted, deeply curious, and wonderfully chaotic. She approaches life according to her own peculiar logic, often acting on whims that make perfect sense to her and no one else.
She is more comfortable among animals and plants than among large groups of people and possesses a profound respect for the natural world. Though she dislikes the ocean and avoids it whenever possible, she bears no hatred toward those who make their living from it.
Beneath her eccentricities lies a deep loneliness and a quiet fear of losing the people she cares about again.
Relationships¶
The Forest of Agrovionimb: Wrenn considers the island's wilderness her true home.
The Animals of the Forest: Wrenn knows many of the local creatures and is often seen talking to them as though they were old friends.
The Survivors of the Dreadmist Expedition: Though she may never admit it outright, the six others who survived the troll have become the closest thing she has had to a family in many years.
Trivia¶
- Wrenn refuses to go near the ocean unless absolutely necessary.
- She can identify an astonishing number of plants, mushrooms, and herbs.
- She once abandoned civilization entirely and simply… never came back.
- She is frequently dirty, often by choice.
Referenced by¶
- Ashes Session 0
- Ashes Session 1
- Ashes Session 10
- Ashes Session 11
- Ashes Session 12
- Ashes Session 13
- Ashes Session 2
- Ashes Session 3
- Ashes Session 4
- Ashes Session 5
- Ashes Session 6
- Ashes Session 7
- Ashes Session 8
- Ashes Session 9
- Ashes of Andórë Campaign
- Belaia Bhovunath
- Dreadmist Swamp
- Kelnelis Calafin-LightHair
- Party Bastion Trackers
- The Troll of Dreadmist
- Varan Sylael-ForestBeauty
- Wandering Eye
- Wrenn Bastion Tracker