Civilization Campaign Tracker
This page tracks the party's campaign-scale holdings.
Use it as the single operational view for settlements, strongholds, bastions, the Dawn Seeker, work crews, stockpiles, and ongoing construction projects.
Later, each settlement, stronghold, bastion, ship, or major project can receive its own page. Until then, this page is the master tracker.
Related rules:
Tracking Hierarchy
Civilization assets are tracked in this order:
- Settlements — a local cluster of holdings in the same basic area.
- Strongholds — settlement-scale structures, institutions, defenses, and population anchors.
- Bastions — character-scale bases, workshops, towers, sanctums, lodges, and personal holdings.
- Dawn Seeker — the mobile logistics hub, transport vessel, workforce source, and initial stockpile.
Settlement
├─ Stronghold
│ ├─ Stronghold Structures
│ ├─ Stronghold Facilities
│ ├─ Stockpiles
│ └─ Projects
├─ Bastion
│ ├─ Basic Facilities
│ ├─ Special Facilities
│ ├─ Defenders
│ └─ Orders
└─ Dawn Seeker / Supply Link
├─ Crew
├─ Cargo
├─ Stockpiles
└─ Expedition Projects
Calendar Rule
For this campaign, a Bastion Turn is one 5-day Andórëan workweek.
| Calendar Unit |
Campaign Timing |
| 1 Bastion Turn |
5 days |
| 1 Month |
6 Bastion Turns |
| 1 Year, if 12 months |
72 Bastion Turns |
When an official Bastion rule says an order, benefit, or result takes 7 days, treat that as one Bastion Turn unless the DM rules otherwise.
Campaign Asset Overview
| Asset |
Type |
Parent Settlement |
Status |
Primary Function |
Page |
| First Landing |
Settlement |
— |
Example |
Initial expedition settlement and construction hub |
— |
| Landing Trading Post / Guildhall |
Stronghold |
First Landing |
Example |
Commerce, storage, administration, and organized rebuilding |
— |
| Anchor's Bastion |
Bastion |
First Landing |
Example |
Character bastion |
Anchor Bastion Tracker |
| Dawn Seeker |
Ship / Mobile Logistics Hub |
Mobile / offshore |
Active |
Transport, cargo, crew, stockpile, expedition base |
Dawn Seeker |
Settlement Tracker
A settlement is a collection of strongholds, bastions, work sites, defenses, stockpiles, and population in the same basic area.
| Settlement |
Region / Hex |
Status |
Strongholds |
Bastions |
Population |
Capacity |
Main Stockpile |
Notes |
| First Landing |
TBD |
Planned |
0 |
1 planned |
107 expedition members |
Dawn Seeker capacity / TBD ashore |
Dawn Seeker hold |
Initial landing area for the expedition. |
Settlement Notes
| Settlement |
Note |
| First Landing |
Placeholder name until the party chooses an actual landing site and settlement name. |
Stronghold Tracker
Strongholds are settlement-scale or faction-scale holdings. They track structures, population capacity, Room Points, facilities, stockpiles, and institutional projects.
| Stronghold |
Settlement |
Status |
Structure Type |
Population Cap |
Room Points |
Wood MU |
Stone MU |
Iron MU |
Build Time |
Notes |
| Landing Trading Post / Guildhall |
First Landing |
Example |
Trading Post / Guildhall |
35 |
6 |
150 |
75 |
50 |
60 days |
Initial stronghold candidate. Current tracked cargo has enough Stone and Iron, but needs +25 Wood. |
Stronghold Facilities
| Stronghold |
Facility |
Facility Type |
Size |
Room Points |
Status |
Staff / Hirelings |
Notes |
| Landing Trading Post / Guildhall |
Storehouse |
Special Facility |
Roomy |
2 |
Proposed |
TBD |
Central stockpile and trade function. |
| Landing Trading Post / Guildhall |
Workshop |
Special Facility |
Roomy |
2 |
Proposed |
TBD |
General repair, construction, and crafting support. |
| Landing Trading Post / Guildhall |
Barrack or Guard Post |
Special / Basic Facility |
Roomy |
2 |
Proposed |
TBD |
Defense, watch rotation, and crew housing. |
Stronghold Population
| Stronghold |
Population Cap |
Current Residents |
Workers Housed |
Defenders Housed |
Refugees / Civilians |
Notes |
| Landing Trading Post / Guildhall |
35 |
0 |
0 |
0 |
0 |
Not yet built. |
Bastion Tracker
Bastions are character-scale holdings. Each bastion should eventually receive its own tracker page, but this table keeps the campaign-level view visible.
| Bastion |
Character |
Player |
Settlement |
Status |
Level |
Basic Facilities |
Special Facilities |
Defenders |
Current Order |
Page |
| Anchor's Bastion |
Anchor |
Koram |
First Landing |
Example |
5 |
1 Cramped, 1 Roomy |
2 TBD |
0 |
Maintain |
Anchor Bastion Tracker |
| TBD Bastion |
TBD |
TBD |
First Landing |
Example |
5 |
1 Cramped, 1 Roomy |
2 TBD |
0 |
Maintain |
— |
| TBD Bastion |
TBD |
TBD |
First Landing |
Example |
5 |
1 Cramped, 1 Roomy |
2 TBD |
0 |
Maintain |
— |
| TBD Bastion |
TBD |
TBD |
First Landing |
Example |
5 |
1 Cramped, 1 Roomy |
2 TBD |
0 |
Maintain |
— |
| TBD Bastion |
TBD |
TBD |
First Landing |
Example |
5 |
1 Cramped, 1 Roomy |
2 TBD |
0 |
Maintain |
— |
| TBD Bastion |
TBD |
TBD |
First Landing |
Example |
5 |
1 Cramped, 1 Roomy |
2 TBD |
0 |
Maintain |
— |
| TBD Bastion |
TBD |
TBD |
First Landing |
Example |
5 |
1 Cramped, 1 Roomy |
2 TBD |
0 |
Maintain |
— |
Bastion Orders
| Turn |
Dates |
Bastion |
Facility |
Order |
Assigned Hirelings |
Result / Status |
| — |
— |
Anchor's Bastion |
— |
Maintain |
— |
Default until facilities are chosen. |
Bastion Layout Status
| Bastion |
Overall Map |
Basic Facilities Placed |
Special Facilities Placed |
Entrances / Exits |
Defensive Notes |
Notes |
| Anchor's Bastion |
Not started |
Not started |
Not started |
Not started |
Not started |
See Anchor Bastion Tracker. |
Dawn Seeker Tracker
The Dawn Seeker is the expedition's mobile logistics hub.
| Field |
Value |
| Vehicle Type |
Vehicle (Water) |
| Base Cost |
25,000 GP |
| Armor Class |
15 |
| Hit Points |
500 |
| Speed |
2½ mph |
| Damage Threshold |
20 |
| Normal Crew Requirement |
60 |
| Passenger Capacity |
60 |
| Total Persons Aboard at Launch |
107 |
| Cargo Capacity |
200 tons / 400 MU |
Dawn Seeker Cargo Allocation
| Cargo Category |
MU |
Status |
Notes |
| Player Bastion Reserve |
100 |
Reserved |
Abstract allowance for player starting Bastions. |
| Expedition Tools & Crafting Stores |
50 |
Reserved |
Workshop infrastructure, tools, consumables, and field repair supplies. |
| Tracked Construction Cargo |
250 |
Spendable |
Wood, Stone, and Iron MU for civilization-scale projects. |
| Total Cargo Capacity Accounted For |
400 |
Full |
The ship launches at full cargo allocation. |
Dawn Seeker Construction Stockpile
| Material |
Starting MU |
Current MU |
Reserved MU |
Available MU |
Location |
Notes |
| Wood |
125 |
125 |
0 |
125 |
Dawn Seeker hold |
Primary shortage for first Trading Post / Guildhall. |
| Stone |
75 |
75 |
0 |
75 |
Dawn Seeker hold |
Enough for first Trading Post / Guildhall. |
| Iron |
50 |
50 |
0 |
50 |
Dawn Seeker hold |
Enough for first Trading Post / Guildhall. |
| Total |
250 |
250 |
0 |
250 |
— |
— |
Dawn Seeker Reserved Stores
| Reserve |
MU |
Available? |
Notes |
| Player Bastion Reserve |
100 |
Not normally spendable |
Protects the players' free starting Bastion benefits from being consumed by unrelated construction. |
| Expedition Tools & Crafting Stores |
50 |
Limited / DM approval |
Represents forge gear, tannery gear, carpentry tools, alchemical containers, repair stores, workshop infrastructure, and consumables. |
Work Crew Tracker
A labor group is ten people. The Dawn Seeker launches with ten crew groups: one ship core and nine land labor groups.
| Code |
Group |
Count |
Current Assignment |
Primary Function |
Location |
Leads |
Status |
| SC-00 |
Ship Core |
10 |
Remain aboard Dawn Seeker |
Ship readiness |
Dawn Seeker |
Dynama Vehrozath; Beigolor Ahrosnath |
Active |
| LG-01 |
Timber Crew |
10 |
Gather missing Wood MU |
Wood acquisition |
TBD |
Belama Agrovionimboth; Xutjja Stormwrath |
Available |
| LG-02 |
Stone Crew |
10 |
Await assignment |
Stone acquisition |
Dawn Seeker / shore |
Phrienhi Mezzenentesh; Murzus Purollath |
Available |
| LG-03 |
Iron Crew |
10 |
Await assignment |
Iron salvage |
Dawn Seeker / shore |
Dhelnes Mohlalvath; Sorrunen Nughelath |
Available |
| LG-04 |
Construction Crew |
10 |
Await construction start |
Build / repair |
Dawn Seeker / shore |
Uriyarus Varion-SunSon; Vesla Silverpike |
Available |
| LG-05 |
Foraging Crew |
10 |
Await assignment |
Food, herbs, plant units |
Dawn Seeker / shore |
Biphine Elador-GreenLand; Dorzumin Sylro-ForestRed |
Available |
| LG-06 |
Hunting & Preservation Crew |
10 |
Await assignment |
Rations, meat, hide |
Dawn Seeker / shore |
Durgat Boulderfist; Leurybia Jugesnath |
Available |
| LG-07 |
Transport & Stockpile Crew |
10 |
Await assignment |
Move and guard Material Units |
Dawn Seeker / shore |
Palayne Bedorsath; Shestedyn Ulorath |
Available |
| LG-08 |
Defense & Survey Crew |
10 |
Await assignment |
Protection and survey |
Dawn Seeker / shore |
Noraios Dhuhlollath; Tinirga Myastan |
Available |
| LG-09 |
Swing Crew |
10 |
Await assignment |
General labor / emergency reassignment |
Dawn Seeker / shore |
Vlunryn Badexath; Oltyn Ahmorath |
Available |
Crew Assignment Summary
| Labor Mode |
Groups |
People |
Notes |
| Ship Core |
1 |
10 |
Maintains ship readiness. |
| Land Labor Groups |
9 |
90 |
Available for shore projects while the ship is safely crewed. |
| Total Crew |
10 |
100 |
Expedition workforce. |
Stockpile Tracker
Use this table for all major construction-scale stockpiles. A stockpile must be physical, accessible, and protected before it can be spent.
| Stockpile |
Settlement / Site |
Wood MU |
Stone MU |
Iron MU |
Other Stores |
Guarded By |
Accessible To |
Status |
Notes |
| Dawn Seeker Hold |
Mobile / offshore |
125 |
75 |
50 |
100 MU Bastion Reserve; 50 MU Expedition Stores |
SC-00 Ship Core |
Dawn Seeker, shore crews by transport |
Active |
Initial campaign stockpile. |
| First Landing Yard |
First Landing |
0 |
0 |
0 |
— |
TBD |
First Landing projects |
Planned |
Shore stockpile to establish after landing. |
| Timber Site |
TBD |
0 |
— |
— |
— |
TBD |
First Landing / Dawn Seeker |
Proposed |
Use LG-01 to gather the missing 25 Wood MU. |
Material Ledger
Record all additions, reservations, expenditures, losses, and transfers here.
| Date / Session |
Source / Project |
Wood MU |
Stone MU |
Iron MU |
Other |
Stockpile |
Notes |
| Launch |
Dawn Seeker construction cargo |
+125 |
+75 |
+50 |
— |
Dawn Seeker Hold |
Initial tracked construction cargo. |
| Launch |
Player Bastion Reserve |
— |
— |
— |
+100 MU reserve |
Dawn Seeker Hold |
Abstract reserve; not normally spendable. |
| Launch |
Expedition Tools & Crafting Stores |
— |
— |
— |
+50 MU reserve |
Dawn Seeker Hold |
Workshop infrastructure and consumable stores. |
Active Projects
Projects should be written at a useful campaign scale. Each project needs materials, labor, time, a site, and a status.
| Project |
Type |
Settlement / Site |
Materials Required |
Materials Available |
Labor Required |
Assigned Crews |
Start |
Expected Completion |
Status |
Notes |
| Choose Landing Site |
Survey / Decision |
Coast / TBD |
— |
— |
Survey crew or party |
LG-08 / party |
TBD |
TBD |
Not started |
Needed before shore stockpile and construction begin. |
| Establish First Landing Yard |
Stockpile / Camp |
First Landing |
TBD |
Dawn Seeker cargo |
1 crew minimum |
LG-07 suggested |
TBD |
TBD |
Not started |
Creates a shore-accessible construction stockpile. |
| Gather Missing Wood |
Material Acquisition |
Timber Site / TBD |
— |
— |
1 crew |
LG-01 suggested |
TBD |
TBD |
Proposed |
First Trading Post / Guildhall needs 25 more Wood MU. |
| Build Landing Trading Post / Guildhall |
Stronghold Structure |
First Landing |
150 Wood / 75 Stone / 50 Iron |
125 Wood / 75 Stone / 50 Iron |
20 laborers / 2 skilled hirelings |
LG-04 plus support crews |
TBD |
TBD + 60 days |
Waiting on materials |
Requires +25 Wood MU before construction can fully proceed. |
| Assign Player Bastions |
Bastion Planning |
First Landing |
Player Bastion Reserve |
100 MU reserved |
Players / DM |
— |
TBD |
TBD |
Planned |
Each player chooses facilities and maps their Bastion. |
Project Queue
Use this for ideas that are not active yet.
| Priority |
Project |
Scale |
Site |
Expected Need |
Reason to Build |
Status |
| 1 |
Landing Site Survey |
Settlement |
TBD |
LG-08 / party |
Decide where civilization starts. |
Queue |
| 2 |
Shore Stockpile / Landing Yard |
Infrastructure |
First Landing |
LG-07, basic defenses |
Makes ship cargo spendable ashore. |
Queue |
| 3 |
Trading Post / Guildhall |
Stronghold |
First Landing |
150 Wood / 75 Stone / 50 Iron |
First durable civic and logistics structure. |
Queue |
| 4 |
Defensive Perimeter |
Infrastructure / Defense |
First Landing |
Stone-heavy wall materials TBD |
Protect stockpile, workers, and landing site. |
Queue |
| 5 |
Docks / Landing |
Infrastructure |
First Landing |
Wood, Iron, labor |
Faster unloading and ship support. |
Queue |
Defenses and Threats
| Asset / Site |
Defense Status |
Assigned Defenders |
Known Threats |
Vulnerabilities |
Notes |
| Dawn Seeker |
Shipboard watch active |
SC-00 Ship Core |
TBD |
Overloaded with expedition stores; vulnerable while unloading |
Keep ship readiness intact. |
| First Landing |
None yet |
TBD |
TBD |
No walls, no shore stockpile, no mapped defenses |
Establish before major construction. |
| First Landing Yard |
Planned |
TBD |
TBD |
Stockpile raid risk |
Guard once materials move ashore. |
| Anchor's Bastion |
None assigned |
0 |
TBD |
No map yet |
Defensive concerns should be added when mapped. |
Supply Lines
| Route |
From |
To |
Transport Method |
Guarded By |
Status |
Risks |
Notes |
| Ship-to-Shore |
Dawn Seeker Hold |
First Landing Yard |
Boats, labor, rigging, carts if available |
TBD |
Planned |
Weather, ambush, unloading delays |
Required before ship materials can support shore construction efficiently. |
| Timber Route |
Timber Site |
First Landing Yard |
Labor crew, carts, dragging, river if available |
TBD |
Proposed |
Wildlife, monsters, terrain, theft |
Needed for missing 25 Wood MU. |
| Stone Route |
Stone Site / Ruins |
First Landing Yard |
Labor crew, carts, sledges |
TBD |
Future |
Slow transport, dangerous ruins |
Not immediately required if using ship stone. |
| Iron Route |
Ruins / Salvage Site |
First Landing Yard |
Labor crew, carts, forge support |
TBD |
Future |
Dangerous salvage, contamination, enemy attention |
Not immediately required if using ship iron. |
Decisions Needed
| Decision |
Needed By |
Owner |
Status |
Notes |
| Name the first settlement |
Before first public-facing settlement page |
Party / DM |
Open |
Placeholder: First Landing. |
| Choose landing site |
Before construction starts |
Party |
Open |
Determines settlement map, risks, and supply lines. |
| Decide whether to build Trading Post / Guildhall first |
Before assigning crews |
Party |
Open |
It fits the initial stockpile once +25 Wood is gathered. |
| Assign player Bastion facilities |
Before individual Bastion pages are finalized |
Players |
Open |
Each starting Bastion has 1 Cramped Basic, 1 Roomy Basic, and 2 Special Facilities. |
| Create shore stockpile map |
Before materials move ashore |
DM / Party |
Open |
Stockpiles can be attacked, so location matters. |
History
| Date / Session |
Event |
| TBD |
Civilization tracker created. |
| Launch |
Dawn Seeker begins with 100 selected crew, 107 total persons aboard, 400 MU cargo capacity accounted for, and 250 MU tracked construction cargo. |
Notes
- This page is a campaign tracker, not an ACS rules page.
- Keep the tracker useful at the table: update totals, assignments, active projects, and risks first.
- Do not duplicate every individual bastion detail here. Link to individual pages once they exist.
- Materials only count for a project when they are in a usable stockpile accessible to that project.
- Labor assigned to one project is not available for another unless the DM rules the tasks overlap naturally.
- Idle workers should be assigned to maintenance, defense, gathering, hauling, surveying, or training before they become a campaign problem.
Referenced by
No other pages link to this page.